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Posts Tagged ‘XBOX Live’

"Hybrid": Need I Say More?

NO!!! This game isn’t about racing your damn Toyota Prius hybrid around on a track. This is a close-quarters battle in a post-apocalyptic world. Hybrid is an Xbox Live Arcade exclusive, so if you don’t have a Xbox 360, you are S.O.L.!

After checking out the video, I do have to disagree with one thing: it’s not an FPS really. Hybrid is a third-person shooter that is able to go and look down the sights of some guns (sort of like Ghost Recon: Future Soldier and Gears of War). The look to it resembles something from Halo 3 and Section 8. The movement is definitely unique in its own way. This isn’t the usual game, kiddies, where you run around like a bunch of A-holes playing a game of grab-ass! This one has it so you’re jump-jetting (or as I like to call “rocketeering”) from cover to cover while taking out enemies and their drones. Yes, I said it: they have these little drones that are pretty interesting, as they can help with taking on the enemy.

For the plot there is only one thing, and it’s about the concept of these alien-type bastards that came down and killed off a lot of Earth’s people The two factions that you are dealing with here are the Paladin and the Variant. Paladin seems like the human race with advanced armor and weapons. The Variant are the alien invaders trying to take over, but they almost look the same. They just have the white armor and equal-type guns to the faction. Hybrid‘s setup has you deal with getting into a fight by looking at a world map containing almost all the continents. Once you click on a specific one, it splits up to show where the wars are going on. This can be compared to the board game Risk, where it’s just not about rolling dice but getting in there, trying to win that war, and grabbing another piece of land for the faction your fighting under.


The setup for the player is not to run around; rather they are suppose to use the jump jets to get from barrier to barrier. You can almost fly around the whole map without landing in the barriers, but you have to keep selecting them to keep flying (which can take your eyes off the enemy long enough to get killed). Another thing is when you’re at a cover, you don’t really want to stay there too long or your will be picked off by snipers. The game is very fast-paced, and if you do not have the capabilities of concentrating and knowing your surroundings well enough you most likely will be killed faster then you can blink your eyes. The design of it could be used in a team-based effort, but only if you can get your friends or the other people in the map to work with you. The tactical aspect of Hybrid is you can keep the guys busy while one of the other ones flank the enemy to get the kill. This means you have to push the extra effort of putting on your headset, getting out of your little shell, and talking to people! (Oh, who are we kidding, most people just put everyone on mute and don’t care!)

The weapons setup you get is pretty basic. You deal with the assault rifle, sub-machine gun, pistol, light machine gun, shotgun, sniper rifle, etc. To go into the drones a bit more there are a stalker, a war bringer, and a preyon. The stalker basically does what it says: it sits by your side, ducks into the cover with you, and provides cover fire when you get out of cover . The war bringer is a big drone that will fly towards the enemy you are shooting at and will either provide cover fire while going to the target or draw fire on the enemy so you can flank them. The last bot you get is a Preyon. This sucker is like a Tomahawk missile that’s really a small Gundam with a Hattori Hanzo sword attached to it. This sucker sounds like a banshee, and if you’re lucky you’ll be able to shoot it out of the sky. If not you get sliced in two like a little bitch. Obtaining this one is like a guaranteed insta-kill.


The only thing Hybrid is lacking is more of a story behind it, but with our generation as is they don’t really care anymore for a story. Their concept is to give them a bit of a background and then let’s run around killing one another in a online multiplayer game so they can kill other people from far off places, piss them off, and not have to worry about them coming to my front door and kicking my ass. However with this game it has its unique properties where the movements are covered base, which means you should brush up on tactics to make yourself a better fighter. All in all, if you’re liking a game that is in a futuristic sense and you don’t mind jump jets and cover-to-cover base movement then Hybrid is for you.


  • Graphics are pretty amazing for a downloadable game
  • Jump jets are awesome
  • Cover-to-Cover play makes you think out of the box
  • Being able to change from floor to ceiling covers


  • Dealing with people online always sucks!
  • Wish there was more to the story

GAME: Hybrid
PLATFORM: Xbox Live Arcade
FINAL GRADE: 9.3 (out of ten)

Review copy provided by Shirley Kim

Square Enix Announces Composer for Quantum Conundrum!

Check out my piece on Quantum Conundrum over at Don’t have the link? It is right here silly!

FiOS Hits The Xbox!

I can’t believe it! I’m able to watch live streaming TV right on my Xbox 360!

With Microsoft putting in their new upgrades for the main menu, they have turned the Xbox setup into something that resembles our Droid phones or Apple iPads. I didn’t think it would be possible to put apps on the Xbox, but they have accomplished this. The new setup is pretty great, as you don’t have to keep flipping through everything like you did previously. They have definitely made this a bit more user friendly, especially for Kinect users. I believe that this is what Microsoft originally wanted for Kinect, where you literally walk in, tell your Xbox “Turn on, bitch!” and give me my movies and cable TV; but when I’m bored with that it gives me my damn games. Now the true potential of the FiOS is that besides watching TV shows they will probably be able to do the set up of watching the onDemand programming.

TV Channels for FiOS:

  • CNN HD and CNN Headline News
  • DIY TV
  • MTV HD, MTV2 and VH1 HD
  • Turner Classic Movies
  • The Hallmark Channel
  • Nick HD, TV Land  and Nick Jr.
  • Cartoon Network and Boomerang
  • TNT HD and TBS HD
  • Food Network HD
  • Home & Garden TV HD,
  • Travel Channel HD
  • TruTV HD
  • Comedy Central HD
  • BET HD
  • HBO HD, HBO2 HD and MAX HD.

Next to the FiOS app they have many more coming in such as UFC, MLB TV, and much more. I’m not sure when they’re supposed to be going up, but I’m looking forward to it. Just make sure that you don’t have a lower-end Xbox with the low memory built in; otherwise they will probably stop you from downloading a lot of these apps. So for all those with an Xbox and FiOS: Enjoy!


  • Synchs with FiOS without entering some special code
  • Good selection of channels, some in HD


  • Not a cable box substitution
  • Doesn’t get all the basic channels or all the movie channels you pay for
  • Noticed skipping, unintentional reversing of shows
  • Lacks pause/rewind/forward controls

By the way: If you’re wondering about the Comcast app, King Baby Duck will be able to follow up with that. (He has that for his cable provider.) Also I don’t trust Comcast much.

P.S.: A scary thought is if they ever think of making a Chat Roulette app with the Kinect. Let’s just say that would not be a good thing.

Episode 254: I’m Hangry, and I’m NinJaSistah

OH HAI Monday! Are you hankering for a new ESH Podcast episode? Well we’ve got just the thing to feed your hungering soul: A brand new episode of our weekly podcast!

In this week’s episode the ladies talk all things video game and video game industry. Starting with the recent ruling protecting developer’s rights to include violence in video games to the much rumored case being made against gameplay video postings on social networks as copyright infringement.

We follow that up with more of Panda’s hands on experience with Catherine including the demo currently available on Xbox Live and the Playstation Network systems.

Then it’s on to a new segment: The Week in Geek. This week it’s all streaming media, from NetFlix’s new service plan structure to the music streaming (and potential Pandora killer) Spotify coming to the us.

Enjoy the evening with a frost beverage and ESH Podcast Episode 254: I’m Hangry, and I’m NinJaSistah

E3 2011 News – Microsoft Media Briefing

Catch the archive of my live-tweeting of the 2011 Microsoft E3 Media Briefing. (more photos and final thoughts to follow, so be on the look out for an update.)

Episode LXXIV: You Don’t Have To Reload A Sword

The Bastards are quite joyful this week, and it has nothing to do with the holidays. (That episode’s in two weeks.)

This week the B3 crew excitedly chat about the live return of two of their favorite bands, and one of King Baby Duck’s favorite anime series is hitting the big screen. Anvil shares his thoughts on sports, and the trio talk about the movie The Warrior’s Way. The video game nail’d is discussed more, and K.B.D. gives his two cents on the demos The Undergarden and Funky Lab Rat, Blueonic reviews the game Reload, previews the upcoming Battlefield: Bad Company 2 Vietnam and he and K.B.D. look at the demo for Unbound Saga.

"Nail’d" Hits It Right On The Noggin

With our video game realm filled to the brim with ATV racing titles such as Pure and the MX vs. ATV series it’s getting tougher to find a breath of fresh air in the off-road world. Coming up in the ranks this week is the new title from developers Techland nail’d. Does it change the rules of ATV gaming, or is it just another run-of-the-mill racing title? King Baby Duck and Blueonic share their thoughts and opinions.

King Baby Duck: Coming into the world of nail’d I was a bit worried whether or not I’d be able to easily play it, much less get into it. I had issue with the control scheme in Pure, which took me out of the gaming experience numerous times while driving the ATVs. What I like about nail’d is that it offers a good, easy-to-use control arrangement that lets players jump into the world of this game with no problem whatsoever. One button to accelerate, one to brake and reverse, one to boost and the left stick to steer. You’ll be able to learn how to do this in the tutorial; a tutorial that will have your eyes popping out of your head.

nail’d contains three sections of gameplay: Tournament, Go Off-Road and Multiplayer. You control either an ATV or an MX bike and have it compete in various levels and races in various locations such as Greece and Yosemite National Park. These races range from simple three-lap runs to stunt challenges, in which the highest score of the race wins. When it comes to the actual racing in nail’d gamers will drive neck-and-neck while smashing and bashing your way through the terrain. To compare the feeling of playing nail’d would be the equivalent of someone describing a roller coaster ride: lots of quick corners, big drops and high risers and heart-pounding excitement. You might find yourself hooting and hollering at your TV screen as your ATV plunges down to the ground for that perfect landing, or screaming as you collide with other players, sending them flying off-course. You might even find time slowing down around you as you play this, but in a breaking-the-sound-barrier cool sort of way.

Not all gaming modes were exciting, as I had a problem with Stunt Challenge, due to the fact that there weren’t any real stunts to perform in this game. (The only “stunts” I could find were wheelies and ones involving flying through flaming hoops while airborne.) If they had added more stunts to it and utilized the D-pad and other control stick to perform said stunts it would’ve been a more fun mode to the game. Instead it just feels like another race mode, only tougher to come in first place. It’s a gaming moment like this that makes a shiny title like nail’d look a tad rusty.

Multiplayer online mode adds more fun to the game, with players being capable of competing online with friends and other gamers all over the world. There was no lag to be found while online gaming, but an issue arose when you crash. In other racing modes when you smash your vehicle it takes a second-and-a-half to reset your position. In online mode you might find yourself waiting four seconds before you reappear on the track, thereby costing you the race. Case in point I was in first place playing with Blueonic and one of the administrators from the German video game review site Gamezone, and suddenly I crashed into a tree. It took me almost five seconds to return to the game, and because of that I wound up in last place. Perhaps it’s a bug, or maybe it’s punishment for not racing carefully. Whatever it is, though, it caused me some frustration. The lack of split-screen multiplayer mode might also turn some gamers off.

The folks at Techland did an astounding job with the graphics, as the levels are amazing to look at. You may find yourself lost just looking at your surroundings, which could cost you a couple places in the long run of the race. Its original soundtrack featuring members of Deftones and Static-X — topped off with licensed songs by Slipknot and Queens of the Stone Age — create the perfect musical atmosphere needed for an exciting title like this. Having said that they could’ve added maybe a couple more tracks to the song list, as it slowly gets repetitive. In regards to the sound effects, everything revs and smashes in perfect synch with what’s going on onscreen.

With its fast-paced racing style and great online multiplayer nail’d manages to be a new top dog in the ATV/MX racing world. Yes they could’ve added more to the stunt segments, but that’s what the next round might be for. Here’s hoping that nail’d is the start of a beautiful racing franchise.

Blueonic: If you’re looking for a racing game that can give you a great adrenaline rush, then nail’d will do the job justly. The graphics are absolutely amazing, especially with the race tracks, vehicles and riders.  Techland created a great game with a vast amount of racing games, providing between each of the Tournament sections with about six races for the first four levels, concluding with the cup tourney where they take all the levels you raced in and put them in one big setup. The music for nail’d is pretty damn good, as it does help you get into the game, especially when they put together their own tracks along with some favorite artists of  mine. It really does the game justice.

Online play is absolutely fun, but I hope they create a patch so you can actually change the track while you’re playing and others join your race. For some reason I was having an issue getting to change the tracks without having to get the hell out of the hosted game and create a new one. With the actual online racing I didn’t really find an issue with their server. There didn’t seem to be any lag, seeing that we were playing with a fellow reviewer from Germany (which was awesome). nail’d has a seriously sweet deal with their online racing, and I just can’t wait till this comes out in stores so I can take on a lot more people online.

One issue I had with playing this game was the fact that I wasn’t able to preload the shocks on the vehicle to launch. I do give it to them for the fact that if you pull back on the stick you get more air under the vehicle to get more distance. If you want to get out of the height just push up on the stick and you’ll go down like a lawn dart. Another issue was that you can only do simple tricks in the game, similar to that of ATV Offroad Fury. When I look for ATV/MX tricks I’m turned onto the crazy-ass metal militia stuff that current games have. It brings me back to the game Freakstyle, an amazing title made awhile back where they basically turned SSX Tricky into a motocross game. It was one badass setup, mainly because you would get some serious height and when you built up the right amount of power you could literally have the character break dance on the bike. (The other game that really has me is Disney Interactive’s Pure, where they created an adrenaline-packed game that has amazing graphics and awesome tricks.)

With that said I still do like nail’d. I’m definitely hooked on this title because they finally designed an ATV/motocross game that is strictly racing but with killer graphics. The realism of the game may be a bit farfetched, but it’s still a great game you’ll have a lot of fun. I urge Deep Silver and Techland to go ahead and work on the sequel, but (and I do mean BUT) toss in a dash of insane stunt tricks in the game with some even more kick-ass music. Hopefully then you will have a truly awesome game. Until then nail’d has been Blueonic tested, and Blueonic approved.

By the way: if you’re a parent nail’d is a perfect title for the kids to play. It’s not too violent (except when they crash doing those crazy jumps), and it’s easy for the kiddies to play for a long time to keep them quiet. Believe me: I let my nephews try it out, and they were just amazed by what they were seeing.


  • Amazing graphics and soundtrack
  • Gameplay will leave your jaw gaping and on the edge of your seat
  • Easy control scheme lets racing newbies easily jump in


  • Lack of real stunts/tricks in “Stunt Challenge”
  • Crashing online might cost you the win
  • Can’t preload shocks for higher jumps

GRADES: 9.1 (King Baby Duck), 9.3 (Blueonic)
FINAL AVERAGE GRADE: 9.2 (out of ten)

Developer: Techland
Publisher: Deep Silver
Platforms: Xbox 360, Playstation 3, PC
Genre: ATV/MX racing
US Release Date: November 30, 2010
Price: $49.99 ($39.99 for PC)

This "Smiley" Makes My Face ‘N’ Fingers Hurt!

Oh Captain Smiley. How much I wanted to think you were a big bag of awesome. Unfortunately your superpowers are no match for my critical analysis, and dude I have many issues with your video game debut.

Comic Jumper: The Adventures of Captain Smiley comes from the folks at Twisted Pixel, the same guys who brought us the lovable ‘Splosion Man. Our titillating title character, Captain Smiley (voiced by Christoper Sabat), is in a bit of a pickle. After 23 issues of total suck-a-tude his comic book is cancelled, and now he and his cohorts are out of a job. Fortunately the folks at Twisted Pixel help pick up our not-so-beloved hero and push him towards getting his comic relaunched. Unfortunately, in order to do that, Smiley and his talking logo Star (also voiced by Sabat) have to guest star in various comics; ranging from the tough guy-styled Nanoc the Obliviator to the shoujo manga-based Cutie Cutie Cupid Kids. With the assistance of Gerda (Brina Palencia) our semi-hero tries to kick enough ass (and sometimes sings!) to earn the dough to restart his series.

Comic Jumper is probably the funniest game since Conker’s Bad Fur Day, thanks in part to the dialogue and comic parodies. The appearance of the racially-insensitive Origami Kid in the 1950s comic Improbable Paper Pals had me in stitches, bringing back fond memories of the Dick Tracy character Joe Jitsu and Benny Hill’s Mr. Chow Mein. It’s offensive, but it’s still funny as hell. Then we have the manga scenes, where Captain Smiley is dressed like a Final Fantasy character and has to ride a unicorn that farts rainbows. Once the characters start singing and dancing you won’t be able to contain your laughter. I would go into Captain Smiley’s ultimate attack, but I don’t want to spoil the funniest part of the game.

The graphics in Comic Jumper are also very impressive, and with each different type of comic brings its proper style. The Nanoc levels look butchy, the Cupid Kids are cutesy and the Paper Pals are very retro. For a downloadable title Captain Smiley has the visual power of some of the strongest disc-based games. The voice acting from Sabat and Palencia is also superb, and it’s backed by a great soundtrack that fits with each respectable comic.

Here’s my first issue with the game: it’s a tough one to control. When Captain Smiley is battling it out with minions you will have to use almost all of the buttons and analog sticks to maneuver Smiley through the level. On top of that you’ll have to aim and shoot at the same time while you try to avoid other villains from killing you. It’s seemingly impossible to aim, shoot and run at the same time, and having to use your guns in almost every moment of the game wound up making my fingers hurt. The folks at Twisted Pixel could’ve made it more simpler, but they sadly made Comic Jumper a bitch to control.

Then we get to the worst part about Comic Jumper: it’s ridiculously hard, and not in a good Scott Pilgrim VS The World: The Game way. You will find yourself dying hundreds of times in each level, thanks in part to there being no power-ups or health boosts to help you get through the level. There are checkpoints, yes, but you won’t be too happy where you’ll find Captain Smiley reemerging. You’ll be cussing at your TV when you see our semi-hero appear in an area that was about ten minutes of gameplay before you died. Gamers will not pleased with Comic Jumper‘s difficulty level, as it will make them more enraged than glad. With a gameplay run of just about seven hours, too, it’s not really worth 1200 Xbox points to play a short and impossibly tough game like this.


  • One of the funniest games around
  • Voice-work is great
  • Beautiful graphics


  • Unforgivably hard
  • Controls are tough to handle
  • No health boosts
  • Not enough checkpoints


I really wanted to be in love with Comic Jumper, as I was in awe of the demo I witnessed at this past year’s PAX East. Unfortunately it difficulty level and control scheme make it a hard game to enjoy thoroughly. Yes it’s side-achingly funny, but those who played The Simpsons Game will remember how silly and terrible that game was. While Comic Jumper isn’t as bad, it’s not as good as it should’ve been. If I were Twisted Pixel I would create a patch to either fix the difficulty level or add power-ups; otherwise Comic Jumper is a game to wait for the price to drop before purchasing.

FINAL GRADE: 6.8 (out of ten)

Evolved "Space Invaders" As Addicting As Ever

2010 has become the year of nostalgia gaming. Scott Pilgrim VS The World gave us the feel of classic beat-em ups; Xbox’s Game Room had players construct their own personal arcades and compete with other players; and recent adaptations of Mega Man and Sonic The Hedgehog have decidedly gone back to their roots. Now Space Invaders has made its return, in the form of the evolved Infinity Gene. Hail to the arcade king, baby!

The original developers at Taito (along with publisher Square-Enix) decidedly went with a different route with this Space Invaders. Players start out the Normal mode like the original Space Invaders game, only to have it stop about fifteen seconds in. All of a sudden a quote from Charles Darwin will appear:

“It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.”

As soon as this quote appears the game gets interesting. The whole world of Space Invaders is suddenly turned upside-down, and is transformed from a fixed shooter to a scrolling shooter. Aliens and ships come flying onto the screen, and it’s up to you to defeat them all before they destroy you. Of course the folks at Taito made sure that the jump to the different game styles isn’t as smooth as you’d like it to be.

When the game transforms your ship is still in fixed shooter-mode, and in order to get yourself into a scrolling shooter mentality you’ll have to help evolve your ship by earning enough points and reach the ends of the levels. The upgrades can vary from free movement and different weaponry to hidden levels and other bonus goodies. Believe me: you’ll breathe many sighs of reliefs when you start gathering up these upgrades. The graphics stay true to form to the original game, but the updated backgrounds and smoother gameplay help bring the Space Invaders back in form for the 21st century.

Infinity Gene contains four gaming modes. Normal mode has players face off against the invaders in various types of levels, sometimes ending in some kind of boss mode. The game starts off easily, but once you get the hang of it all the levels warp speed the difficulty. Some may be turned off by the quick difficulty, in which case I recommend turning it down to Easy in the Options menu. Others — like myself — welcome the fast difficulty, as it brings the Space Invaders world to a place that it rightfully deserves. Yes it’s hard, but you’ll have a ridiculous amounts of fun nonetheless. The control scheme is as easy as it should be. Move your D-Pad/control stick to move, and shoot with either of the buttons. It’s so simple a Space Invaders fan cryogenically frozen in the late 1970s can pick up this game no problem.

Both Challenge Mode and the Bonus Stages are nothing to get excited about, sadly. They just seem to be simple survival levels where you just play the game until you survive to the end. It’s a shame, really, as this could’ve been a chance for Taito to sneak in some of their other gaming classics into Space Invaders as hidden gems (such as Lunar Rescue, Balloon Bomber and Bubble Bobble). Alas we are given levels with little to no pizazz.

Finally there’s Music Mode. This, my Bastards and Bastettes, is where all your time is going to be spent playing and developing those crooked thumbs that Groundskeeper Willie got from playing the original game for days on end. In Music Mode you will have a chance to play Space Invaders levels built around your music library. If you have music on your PS3 or Xbox 360, then prepare to spend hours playing this mode; if not, then it sucks to be you! I tried out the Music Mode using tracks from the likes of The Hives, Rammstein, Fucked Up, Busdriver, TsuShiMaMiRe, Guitar Wolf and a shit-ton of other artists, and every single one of those levels were in near-perfect synch to the songs. Yes, it will be the same level for the specific song, but that’s a good thing because in this case you can help build a sort of strategy to help someday beat the song-based level.

Here’s the best part: no two music levels are the same, so you can have thousands of songs on your console and you will never face a repeated level of any sort. What does that mean? Simple: billions of songs = billions of different levels = the ultimate replay value. Infinity Gene‘s Music Mode is the best thing to come out of downloadable gaming, and while there are various other games that have a similar mode like this (Audiosurf being one of the top dogs), it doesn’t match with what Taito has accomplished here.


  • Great old-school/modern graphics
  • Easy control scheme
  • Music Mode is the greatest thing since sliced bread


  • Uninspired Challenge/Bonus Mode
  • Difficulty level may be too much for some


Space Invaders Infinity Gene is a nearly-perfect remake just for the Music Mode alone, but the bland Challenge Mode will leave gamers wishing for more. Still for $9.99 (800 Xbox Points) you will be able to play one of the best DLC games on the planet. The game will get tough as it progresses, but fortunately with all the Evolution upgrades you will be able to conjure up a strategy in no time. Heed this warning, though: Music Mode with any Busdriver song will equate to a sort of ridiculous difficulty that needs to have its own word for it.

FINAL GRADE: 8.9 (out of ten)

Ignite Your Dead Space Hype

With everything from previews to novels, if you want your Dead Space updates, you can find them right here.  Speaking of, I got a chance to play Dead Space: Ignition last week and I’m here to fill you in on how and why you should get it.

Do you remember the motion comics that EA released in 2008 when Dead Space was about to be released?  Basically, Dead Space: Ignition is the same style of motion comic action, but they’ve put some mini-games in-between the scenes.  I was a huge fan of the original comic and loved waiting each week to see what was going to happen next.  Having consumed quite a bit of Dead Space themed media, I can tell you that the setting and mood are dead on.  Dark and gloomy space station with a terrible pest problem from an unknown source is the place they take you to, which isn’t too unfamiliar if you’ve played, watched or read anything else from the series.  I won’t go too much further into the story, so I don’t ruin it for any of you, but it chronicles the events leading up to the beginning of Dead Space 2.  There are multiple endings, which is more than enough reason to come back for a second go around.  It also gives you the ability to skip the cutscenes if you just want to get to the ones you haven’t seen yet, which is a highly appreciated feature for those additional play-throughs.

The mini-games, though not at all related to the gameplay in the main games, are enjoyable.  There are three game types for these portions: a twitched-based line racing game, a tower offense game and a beam-directing puzzle game.  As you progress through the story you gain extra abilities and time as the games get more and more difficult.  Personally, my favorite game was the tower offense game where you’re trying to hack into someone’s system.  You do this by sending in viruses which get attacked by the system and the goal is to get a certain amount of these viruses past all the defenses.  The line racing game involves getting your line to the finish before all the opponent lines.  The computer can knock you off the trail, slow you down and there are obstacles in your way.  The beam directing puzzle game is just about how it sounds.  The goal is to direct the beams to a particular side of a receiver while matching the color of the beam.

The whole affair is not too terribly long, maybe an hour or two depending on retries, but the story is entertaining and the games are fun.  I highly recommend picking it up, but before you rush onto the PSN or XBLA to pay 10 bucks for it, here is the way you should do it.  If you reserve it at participating retailers, I did mine at Gamestop, they will give you a code to download it for free.  This definitely makes it worth it, especially if you were going to pick up the game anyway.  So, go out there and get it!  Hard to argue with free.