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Posts Tagged ‘wiiu’

ESH Podcast Episode 307: Nintendo Wants to Own Every Core Suffix

Wanna hear the girls talking the WiiU? You’ve come to the right show. This monday brings a gadget intensive episode of the ESH podcast.The hottest news last week was the reveal of the WiiU release date and confirmed price point. During the WiiU press conference news about some anticipated titles were also revealed. The Sistahs […]

SEGA’s Racing Series Looking To Get "Transformed"

In the past year SEGA has been on quite the good streak when it comes to listening to fan feedback. They first took note of what people had issue with in Sonic The Hedgehog 4: Episode I, and fixed them in the much-improved Episode II in the series. Now SEGA seems to want to do the same for its Sonic racing series with Sonic & All-Stars Racing Transformed.

Unlike the first game Sonic & All-Stars Racing Transformed not only wants to take you on the road, but also beyond the sea and above the air. Here racers will compete in areas that have terrain both on the ground, around the water, and amongst the clouds. Gone from the game’s title, too, is the “SEGA,” as not only will there be characters from SEGA franchises going head-to-head, but NASCAR driver Danica Patrick will be joining in on the racer. New characters such as Golden Axe‘s Gilius Thunderhead and Skies of Arcadia‘s Vyse also join the roster.

Going head-on with Sonic & All-Stars Racing Transformed I was given the chance to try out two of the tracks that will be featured: Panzer Dragoon (featuring vast watery worlds and caves) and Super Monkey Ball (a non-stop slope that keeps going down until you warp back to the starting line). Playing with Vyse and Beat (of Jet Set Radio fame) I was able to see how the mechanics work in the game. The opposing drivers knew how to give you a proper challenge, as they always seem to be neck-and-neck with you throughout the race. Even as I was driving in first place I had no time to be at ease, as the other racers seemed determined to take the lead from me in a split second. Not since Jimmie Johnson’s Anything With An Engine have I come across a game with a type of challenge curve that had me at the edge of my seat, and that’s the type of thing a racing game should do!

The graphics in Sonic & All-Stars Racing Transformed were very detailed, as you could notice little tidbits here and there in the specific game-based level you were playing that gave nod to said titles. As of this writing the transformation aspects of the game (where the vehicle either turns into a boat or plane) looked okay for the most part, but I did notice a bit of weird rendering while it occurred. Steering and maneuvering through the levels felt pretty well-done, although I still had issue with figuring out how to properly drift on the tracks. Using weapons in the game tend to be a hit-or-miss, both in the literal and metaphorical terms, as they looked to be your run-of-the-mill power-ups and you had to aim at the vehicle you wanted to take out in order to hit them precisely. Hopefully there will be weapons that will be more akin to the SEGA universe, as this aspect of kart-racing is in need of something new.

Although there were a couple flaws found during my time with Sonic & All-Stars Racing Transformed, there was plenty more to like about it compared to its predecessor. The game will be out later this year on Xbox 360, PS3, PC, 3DS, Vita, and the WiiU (with touch-screen control aspects not yet revealed), so keep your eyes on the path ahead for more info on it as these next few months go by.

Ubisoft’s “ZombiU” To Redefine Survival Horror

When it comes to video games involving zombies, the scenarios regarding being bitten never follow canon. It’s either your character being immune to the zombie infection, or there’s some sort of magical plant that can heal you back to perfect health. Ubisoft wants to change that in their upcoming WiiU-exclusive survival horror game ZombiU.

In ZombiU players run around a ruined London landscape. The infection has spread to 28 Days Later-levels, and there are only a few survivors. You need to search for supplies, ammo, and other things that will help you in your journey. Players also must be on the lookout for the undead, and do everything they can to kill them. Here’s the tricky part: one bite will kill you, and when it does you will lose everything that you had earned up to that point. There is good news, however: you can go find your previous self zombified, kill him or her, and take back the inventory you previously had from their lifeless bodies.

On the E3 floor I was able to go hands-on with both the single and multiplayer modes of ZombiU. In my single player experience, I found myself scrounging for supplies and weaponry. With the WiiU Gamepad I could find these supplies by lifting the controller up and scanning the perimeters with the touch screen. I could organize my weapons and see on the map where I was located, along with other points I needed to be on the lookout for. Because bullets were scarce I decided to try my luck with the cricket bat when it came to tackling the zombies. Big mistake, it turns out, as the undead swarmed around me in a blink of an eye. I survived roughly five minutes of the single player mode.

Multiplayer was a different story. One of the modes they showed off was a sort of capture-the-flag style of gameplay, where you had to conquer as many areas on the map to get enough points to win the game. Player one, either controlling the WiiU Pro Controller or a Wiimote, will have to capture the flag while fending off the zombies. Player two, with the Gamepad, can drop off zombies in a specific areas to attack the players and surround the flag areas with undead Royal Guard members to capture the posts. Playing as either side has both their advantages and disadvantages. Player one can pick up many weapons and serums to take out the zombies, but can be outnumbered very quickly by the opposing force. Meanwhile player two can send out up to ten zombies at a time to take out player one, but you can only drop them out in specific areas that are not in “the red zone.” There’s a lot of strategy to be found in this mode, and could very well be a fine sneak peek of how a good RTS game would play on the WiiU.

So far ZombiU is looking to be the game to draw the hardcore gamers towards the WiiU, and for good reason. The controls act swiftly, the graphics are fantastic, and the game knows how to keep your heartbeat pounding fast & your butt at the edge of your seat. It gives you a truer scenario as to what would happen in a zombie apocalypse, and how you would fare if you were to roam the perimeters looking for survivors, food, and other necessities. While it might be a few months down the road before we know which zombie game this year will be the all-out best, ZombiU is looking to take its competitors down with just one bite.

A “Tank!” Game So Nice They Named It Thrice!

One of the newest games announced at the Nintendo Press Conference was Tank! Tank! Tank!, a cel-shaded shooter arcade port that will have up to five players battling against many threats to the planet. Over at the Namco Bandai booth I was given the chance to take these war machines out for a test drive. […]

Rabbids Bring Theme Park Madness To WiiU

Those lovable fuzzy bastards have returned, only this time they’ve taken over their own theme park. Rabbids Land will have players take control of those furry bunny freaks as you compete in mini-games of various tasks, all with its trademark humor in full force.

For the demo at E3 two players compete in a music-based roller coaster ride, this time with fireballs. The person with the Wiimote will have to throw down their controls in a drum-like motion to the proper beat of the song, with each right note causing fireballs to be shot out of the coaster’s back side. Meanwhile, the person with the WiiU controller will be controlling another Rabbid as they board behind the coaster. While doing so they have to avoid the fireballs that are being shot at them by turning the WiiU controller in a steering fashion.

So far the WiiU controls moved flawlessly, measuring my turns with relative ease. While the difficulty of avoiding these fireballs rose as the song reached its mid-point I didn’t feel any sort of frustration while I was being burnt alive by the other Rabbids. The same cannot be said about the Wiimote controls, however. Many times I hit the right note with the Nunchuk, but the system wasn’t reading this movement.

While there were a couple flaws to be found with the demo, I could not really stay mad at those goofy Rabbids after gameplay. I know that by the time Rabbids Land is released as a WiiU launch title that these kinks will be worked out in the long run. At this time there is no word as to what other mini-games people will be able to play, so keep your eyes and ears peeled for more info as the months progress toward release day.

“Scribblenauts” On WiiU Promises To Be “Unlimited”

The world of Scribblenauts has enthralled gamers on their DS systems and iOS phones. At the end of the year the unique franchise hits the WiiU with its latest incarnation: Scribblenauts Unlimited.

Unlike past Scribblenauts games Unlimited will take place in a side-scrolling open world, as you find quests from the townsfolks to use your magical notebook to solve puzzles in many ways. Also new to the game is a more in-depth descriptive system that can let you customize your creations in just about any way possible. You want a purple toaster that rolls on the ground via skull-power? How about a pink triceratops wearing a top hat that breathes ice? You can have them, and more.

In the demo I had to help a boy scout earn a few badges by doing four tasks: cut a log, put out flames on a dummy, heal said dummy, and then use a weapon to hit the proper target. I gave the boy scout a pink chainsaw to cut the log, a water pistol to douse the flames, bandages to heal the dummy, and a crossbow to hit the target (which also took out a satellite). After earning my star I was able to dive deeper into the custom section by creating a giant blue plaid monkey that floats around the area.

While the demo lasted for a short period of time, I could tell that the overall nature of what Scribblenauts is all about is still intact, and with a more powerful system like WiiU being used to play it you can be sure that the vocabulary and amount of words you can combine to create your characters and creations will expand to greater lengths. Scribblenauts Unlimited will be released around the time WiiU drops this holiday season, so be sure to keep your eyes peeled for an official release date soon.