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Posts Tagged ‘Wii’

You’re Gonna Lose Your Mind In “Retro City”

We’ve all heard about the long-in-development Retro City Rampage, the 8-bit-styled open world game with a heart as big as its funny bone. At E3 this year at the D3 Publisher booth gamers were able to finally go hands-on with it, and what a hilarious romp it turned out to be.

Players control a character named Player, who becomes a criminal under the leadership of the Jester. Your first mission has you help the Jester with a “cliched” bank robbery, which involves taking out cops, running over pedestrians, and stealing the cash from a swimming pool filled with coins in the vault. Unfortunately things don’t go the way things should, as most of your men are taken out before the mission even begins in the most hilarious ways possibles.

Soon after you rob the bank, you are forced to drive through a busy street, which then becomes too impossible to drive through. The Jester then gives you the gift of magic shoes that help you run faster, which you use to cross the street in order to push initiate the Walk signal on the other side. Sadly the bus drivers of Theftropolis City aren’t so kind to let you through, so the Jester instead takes out all the buses with his rocket launcher, including the one that had your stolen loot.

You are then forced to run from the cops on foot, and it gets worse from there. Characters that look conspicuously like Ninja Turtles, the A-Team, and even those two dudes from Contra get caught up in the chase, and things look grim for Player. All of a sudden two teenagers in a time-travelling phone booth appear, and you kick them and their friends out and escape via the time-space continuum. Player then goes back three years into the past. The phone booth gets busted, and you are soon met up with a crazed doc in a DeLorean.

If that last paragraph does not convince you of the awesomeness that is Retro City Rampage, then I don’t know what else to say. Yes, it seems like a nostalgia overkill, but that’s the point of this game. If you were to quickly describe Retro City Rampage, think what would happen if the Zucker Brothers were given the chance to do a Grand Theft Auto parody. The references are everywhere, and if you don’t get one joke you’ll only have to wait a moment for another one to pop out to give you a smile.

The full version of Retro City Rampage will contain over fifty mission, thirty challenges, six playable characters, more than twenty-five weapons to raise anarchy with, forty vehicles to drive around, and much more. While no official release date has been announced, the folks at D3 Publisher have assured me that it would be out very soon on Xbox Live Arcade, PSN, WiiWare, PS Vita, and even PC via Steam. Players can expect some great old-school gaming, tons of cool homages, and so many laughs that you may need an oxygen tank at arm’s length ready to help catch your breath.

Disney’s Mascot Looking To Repeat Its "Epic" Gaming Adventure


When we last left the beloved Disney mascot in Epic Mickey, peace was restored in the Wastelands, and Mickey had returned home, leaving the brush behind. Now it seems that destruction has returned, and the Mouse is needed again to save the Wastelands. This time, you will have a little bit more help in the form of a familiar rabbit.

In Epic Mickey 2: The Power of Two, one or two players can take control of Mickey and Oswald, as they take on the dark world yet again. Like before Mickey can use the magic brush to either create or destroy the worlds around him, while Oswald can use a magic remote to tackle monsters along the way. The players can also use double-team maneuvers, such as throwing each other up into the air to each higher areas and a helicopter maneuver that Oswald can use while Mickey grabs hold of his legs.

In the E3 demo I started things off by jumping through my TV after hearing Gus’s cries of help, landing in Yen Sid’s lair and grabbing the magic brush. I then returned to Mickey’s house, where I discovered a secret room hidden behind Mickey’s living room. I soon found myself jumping through one of the magic screens, leading me to one of the side-scrolling levels.

It is in the side-scrolling level where I am reunited with Oswald (voiced by Frank Welker), where he and I discover our new techniques. After reaching the end of the level, we found ourselves in a boss battle against a cog-filled dragon. In order to defeat it, we first had to suck the paint off its body while defending ourselves against his fiery breath and minions. Soon after we had to take out his buzz-saw-styled tail while avoiding its smash ‘n’ slice maneuvers. Finally, after a set of stairs were revealed, we found ourselves eliminating three pillars to cause the ceiling to topple on top of the dragon.

For my experience I gave Epic Mickey 2 a try on the Xbox 360, which was a bit of a hassle at first seeing as I was used to playing it on the Wii. Here the right stick is used to aim the paint or thinner, with its camera system automatically focusing on the action needed to be seen. It took some getting used to, but once I had the handle of it the gameplay got a lot easier.

As it’s being released on all the consoles, the graphics have been given a massive overhaul. It’s still wonderfully dark, a much needed contrast to the colorful world of Disney. Also new to the game is the addition of voice-acting and CGI cutscenes, a welcoming change compared to the weird Flash animation and adult Peanuts speak from before.

Fans of Disney will be happy when this game drops on all three systems on November 18. Epic Mickey 2: The Power of Two is so far looking to keep to the true spirit of its predecessor. The magic is still intact from what I’ve seen, so there is plenty of reason to get your Mickey Mouse Club membership renewed.

E3 2012 | Workin’ Out Was Never This Fun!: Zumba, Fitness Core

Party your way to a better you! With the introduction of the Kinect (from Microsoft), Playstation Move (from Sony), and Wii Motion (from Nintendo) there has been a massive surge in the number of games in the fitness genre. Many of these games are designed to appeal to the healthier side of life. Many gamers […]

May Freebie Report: Part 1

The best price one can pay for anything is free.  Nintendo’s rewards program, Club Nintendo, starting this year has been offering downloadable games for your hard earned points.  Each month, on day one, Nintendo offers up a few new games for the Wii and 3DS.  With the arrival of May, they’ve offered up four more […]

"Return To Dream Land," But Not To Form

Last year I had written about Kirby’s Epic Yarn, and while I enjoyed it for what it was I still felt it wasn’t the platformer I was looking to see our little pink ball make his return to grace in. It took away his sucking power (the thing that made Kirby who he is), and instead went for this strange (but unique) take with yarn and string. I had hoped that his next title would be more to the classic styles of Kirby’s Dream Land, and now I got what I wanted in Kirby’s Return to Dream Land. After playing it through I just wish I could take it back.

A 2.5D side-scroller players take control of Kirby as he searches his planet for pieces of a spaceship belonging to an alien creature named Magolor. With Kirby you can defeat your enemies via your sucking powers, and either swallow them or shoot them out at other enemies. Like the majority of Kirby titles some enemies that are swallowed can unleash new powers for the round guy, ranging from using swords & other weapons to breathing fire and spouting electricity. From time-to-time enemies will relinquish a super weapon that can wipe out everything on the screen, as well as find hidden stars and warp sections. Up to three other players can join you anytime during gameplay, with them being able to control Meta Knight, King Dedede, and Waddle Dee.

Throughout the levels Kirby must also collect energy spheres that are scattered throughout the world. These energy spheres will be able to unlock special challenges, power rooms, and mini-games such as ninja star throwing and scope shooting. By yourself these mini-games are somewhat of a bore, but with two or more friends these little games can be a blast. The power rooms can come in handy if you want to start a level off with specific ability.

Being in development for almost eleven years — with ideas and entire gaming concepts thrown off the wayward — Return to Dream Land does feel like playing a Gamecube title. You hold the Wiimote sideways, with only minimal special controls like smash and shake during a couple areas of the game. The game also looks like a Gamecube title, but while they aren’t up to par to most current-gen titles I couldn’t help but feel relaxed and at ease while looking at the bright colors and fantastical worlds. Perhaps it’s hard to imagine what Kirby would look like in high-definition, so the overall look of the game can be forgiven as it still keeps to the whimsical look of Kirby’s world. The music by Jun Ishikawa and Hirokazu Ando continues on the tradition of beauty and fanciful tones found in previous Kirby games.

Now comes the bad part of the game: it’s too easy! During my entire gameplay I found Return to Dream Land to lack any sort of challenges, and it seems like they’ve done nothing to up the ante in the Kirby franchise. You can die in this game (unlike in Kirby’s Epic Yarn), but I only remember dying less than ten times in my playthrough. I don’t seem to understand why Nintendo and HAL won’t up the ante in the difficulty realms, as it seems like that would also boost up the fun factor of this game. Even the boss battles lack any sort of challenge, as they can be beaten within a couple minutes. In laymen’s terms: Return to Dream Land gets dull fast.

Return to Dream Land can be beaten in about eight hours, and that’s if you play it by yourself. With friend you’re probably looking at a five-to-six hour gameplay timeline. While special time challenge levels and mini-games add a bit of replay value to the game they tend to get boring after awhile, especially if you’re playing them solo. It would’ve been nice to play online with friends around the world, but it looks like we’ll have to wait till Kirby appears on the Wii U to do that.


  • Classic Kirby gameplay
  • Four-player co-op is a nice touch
  • Mini-games are fun with others


  • Too easy, lacks challenges
  • Boss battles tend to be on the weak side
  • Looks more like a Gamecube title than a Wii one


I really wanted to be enthralled by Kirby’s Return to Dream Land, but it left me with a disappointing frown instead of a glowing smile. It lacks any sort of imagination that was found in Kirby’s Epic Yarn, and it does nothing different to add to the once-beloved franchise. For young gamers new to Kirby, this game would be fun; those that grew up with the round pink ball will find themselves sadly bored after the first couple hours.

FINAL GRADE: 5.3 (out of ten)

Sakaguchi’s "Last Story" Heading To America

It seems that “Operation Rainfall” has been more successful than people had thought, as the second of three Wii titles people were campaigning for to be released in America has just been announced!

The Last Story, which was developed by Mistwalker head Hironobu Sakaguchi (creator of Final Fantasy), has been given the green light to be released sometime this summer exclusively on the Nintendo Wii. The game was published by Nintendo in Japan and Europe, but will be released here in the states by XSEED Games. The Last Story follows a group of mercenaries who must protect an island from demons and other supernatural creatures. Nobuo Uematsu, famed composer of many Final Fantasy titles, wrote the game’s musical score.

Last December it was announced that Xenoblade was heading to America exclusively through Gamestop on April 6. No word yet on the localization of the third and final “Operation Rainfall” title Pandora’s Tower, but for now let’s just celebrate the fact that we’re getting Sakaguchi’s latest RPG gem.

Episode 275: You Get An Award and You Get An Award

Greetings fans of the awesome!
It’s Tuesday and with it comes the new episode of the ESH podcast. It should have been here yesterday but the new master of ceremonies,Pandalicious, forgot.

What a great start to 2012 am I right? :)

Regardless, this latest episode takes us back to 2011. Yep we are already going back in time, because for the sisters, time traveling to the past is a regular occurrence). They had talked about this before- but hadn’t really thought about it.

So they went about their business and devised a plan.
Both made a list, then they hit the web

That’s right, We’ve put together our own award show for the Video games of 2011.

Here it is for your listening pleasure! ESH Podcast Episode 275: You Get An Award and You Get An Award.

Also bonus points for the person who catches on to my lil easter egg!

You Want more Dragon Quest? You’ve Got It! But Here’s the Thing… (VIDEO)

The Dragon Quest series has been like a nomad since pat 8. Dragon Quest IX never even came to consoles, and now we get news of Dragon Quest X. Since part 9 was exclusive to a Nintendo system, it was fair to assume that 10 would be a Nintendo exclusive as well.

Now we know that Dragon Quest x will be coming to the Wii and the new Wii U. What’s truly newsworthy about X being announced is that it will be an online RPG. Dragon Quest X is an old school turn-based RPG, and while it will have online elements, it does not look like it will totally transform into an MMO. You will be able to play the game alone, then join up with your friends cooperatively.

Dragon Quest isn’t a big deal in the Americas, but Dragon Quest is HUGE in Japan. Maybe the new game will keep the Wii alive just a bit longer.

"Anything With An Engine" Readies At Starting Line

Out of all the games I’ve played both at PAX East and E3 no title has gotten me more excited to put my shift into gear than Jimmie Johnson’s Anything With An Engine. It’s almost time to truly put the pedal to the metal…

According to a recent trailer it was announced that Jimmie Johnson’s Anything With An Engine will be hitting Xbox 360, PS3 and Wii on October 11. Racing enthusiasts alike will be able to choose from various racers like dumpsters, lawnmowers and old-school rockets and go head-to-head (sometimes literally, in the case of Matador Mode) across thirteen different tracks and different playing styles. The game will feature eight-player online modes, as well as classic four-player split-screen for in-room combat with friends. Players can also expect secret surprises, traps and goodies on each level that will either help or hinder you on your quest for victory.

Check out the trailer below and see what insanity is in store for you, and read our PAX East and E3 reports on what could be this year’s most fun title:

Summer Drought Survival Tips

Here we are again, in the middle of the summer, with a bit of a release drought.  While this simply means that there is an impending monsoon of game releases starting in September, what are we to do with our gaming time while we wait?  Hit the jump and I’ll share some of the tricks I use to get by during these sparse times.

Tip #1: Backlog

I have a backlog, you have a backlog, we all have a backlog and now I want ice cream.  Take a look at where you keep your games and I’m sure it won’t take long to unearth the games you bought and meant to play, but haven’t gotten around to it yet.  Whether they be downloadable games or disc-based, this is a great time to try and make a little dent in those awesome titles from 2009.  I really need to get on this myself, I think I have some Nintendo 64 games I haven’t finished yet.


Tip #2: Achievement/Trophy Hunting

On my first play of a game, I try to ignore these as best I can to get the best enjoyment out of it and suppress my natural completionist tendencies.  Once that first time through is over though, all bets are off and I’m ready to snag some points.  During a slump like this is a great time to go back into some of those older games and try to get them 100% complete.  My one word of advice here though, is to be very careful which game you choose to complete.  I’ve had one or two that I really liked before and felt very different after getting that full complete, except for Dead Space.  I still, and will always, love Dead Space.


Tip #3: Bargain Shopping

You’d be surprised how often you can find a fantastic deal on games during the summer.  A lot of brick and mortar stores have summer and/or back to school sales and online retailers are always a good place to check for deals.  This is the ideal tactic for someone who has inextricably been able to blow through their backlog.  When I really think about it, I do this despite my massive backlog.  Oh well, the more the merrier can apply to a shelf full of games as well.


Tip #4: Fund Raising

Let’s face it, those games have to come from somewhere.  While a job is certainly a great way to get money, sometimes that money is earmarked for silly stuff like food and shelter.  Sometimes, people will pay decent money for those old games you won’t play ever again.  With the money earned, you can afford to weather a bit of the storm when the heavy downfall of new titles hits.  Just make sure that you really won’t play a game again before you sell it.  Nothing is more sad than when you realize you desperately want to replay a game and you’ve sold it.


There are plenty more options out there for you, but I hope I’ve given you a few ideas.  If you have any ideas for ways to to keep your gaming thirst quenched, head over to the Land of ESH Facebook page and let us know.  I’d love to hear your ideas!  Just don’t tell me I should get a platinum medal on Demon’s Souls.