The Land of ESH

Log OutLog In

Posts Tagged ‘VideoGames’

ESH Podcast # 312: Pickles & Bioshock- What More Can You Ask For?

These are a few of Panda’s favorite things Another Monday has come and the sistahs have another podcast episode for you all to enjoy. However this episode is Ninja intensive. And yes it’s because Panda was not prepared. This week’s episode heavy on the games and light on the tech–but hey at least they have […]

Frickin’ Fridayz With Pandalicous Episode # 21

I love doing my videos on fridays, and I also love sharing new experiences with you all too. That is exactly what I did in this week’s video. 8bitX is a Video Game Community with its own line up of shows. Their community was so welcoming that telling you about INSTANTLY crossed my mind–along with […]

ESH Podcast # 294: E3 or Bust

It’s E3 or Nothing! Another monday is here and so is a new episode of the ESH podcast. E3 has rolled around again and the sistahs are in Los Angeles to cover the event for you. Aren’t they nice! They aren’t their by themselves, KingBabyDuck joins the ESH Podcast this week and the LA visit. […]

Pandapressions: Mass Effect 3 Demo

Its been a while Commander Shepard

We’ve been waiting eagerly for Bioware’s conclusion to the action packed space action RPG Mass Effect. So to sate our palettes,they gave use a playable demo on Valentine’s Day.

–Because they wanted to show us that they care–

So what can we expect from Bioware with this last installment?

First lets talk about the element of integration. One of the biggest pieces of hype that was the integration with the Kinect. So instead of just controlling commander Shepard- we get to BE the badass commander. Yelling out commands to your team is only a morsel of the capabilities that this step forward gives us. Voice recognition will be something that won’t “make” or “break the game for you. If you’ve been a fan: you’ll remain one.
In the playable demo, there was an option to decide what kind of exposure you’d get in the game: Role-Playing, Action or Story. I took the Role Playing, created my Shepard and prepared my voice to be a beacon of cold hard truth.

Talk about enjoyable!

The controls have been refined and that is speaking mildly. I am not as enthused about that as some others are, only because it took me a while to adjust to the game mechanics in ME: 2. They did however make it far easier to navigate the option wheels– granted it’s even easier when you are just saying the action you want performed.

The story doesn’t look like it is going to suffer any… outside of the trials and tribulations Bioware set forth for us. But we wouldn’t be this kick ass character if we didn’t struggle. It is war on all sides. Can you think of a better way to end the story than an intergalactic shitstorm?

–I didn’t think so–

I have extremely high expectations for Mass Effect 3, but no one should be surprised since I am partial to another game in their care.

North America’s release date is March 6th with Europe getting their hands on it three days later. It is sure to be a frackkin’ good time.

Episode 278: So What Else is On That List? A lot of Bitterness and Resentment

Welcome to another monday. Unlike last week where we didn’t have a new show- We have one this week for you guys. Yay!

With Feburary fast approaching- the sistah’s have decided to be more organized. Ninja proclaimed first of the month to be ” Game Release Day”. Ninja also dishes out a steaming plate of Far Cry 3, while Panda talks about the long awaited release of Final Fantasy XIII-2.

Ninja tries not to kernel panic on this week’s episode while Panda tries to make more sense than she normally does.

Oh here are the contenders for this week’s title too!

I’m Too Strung Out On Confidence

That’s Squeaky, Shiny Junk

How to Determine If You’re a Game Snob

You Make Me Sound Like a Horrible Sister

I’m the Acid to Your Base

Ninja Temporarily Had a Buffer Underrun

Buddy, Can You Paradigm?

Never Name a Character After a Pastry — It Makes Me Hungry

Meanwhile, In a Parallel Dimension…

Summer’s Eve Is Always Looking For Free Advertising

You guys are in for a treat with ESH Podcast Episode 278: So What Else is On That List? A lot of Bitterness and Resentment

Episode 274: You Can’t Tell a Video game by Its Trailer

The world hasn’t ended and a new Monday has come. Today brings with it a new episode of the ESH podcast. In this week’s podcast Ninjasistah and Pandalicious talk about video games mostly due the recent aired VGA‘s. Ninja speaks about her experience with Scribblenauts Remix in iOS land and Panda shares her thoughts about Naughty Dog‘s trailer for The Last of us.

Can you smell the comedy? I can…and it’s ripe for the…listening? (Yeah, I’m running with it) So grab your bev of choice and get your earholes ready for ESH Podcast Episode # 274: You Can’t Tell a Video game by Its Trailer.

There is No Game Like Bastion

A demo of pure imagination

Microsoft’s Summer of Arcade titles has launched a fresh, innovative title to the XBLA Store. Bastion, published by WB games, is a refreshing take on the isometric game mechanic and is a welcome departure from WB’s other library of comic book and cartoon inspired games.

Bastion’s art style, while not quite pastoral or neon is still very bright, lush and full of life. The game world is a treat to the eyes, and the soundtrack has a Wild West meets rock-n-roll feel, but you won’t have much time to admire the sights or sounds in Bastion, however, as parts of the world are continuously popping in, or falling out. What’s left, you’ll probably be destroying in hopes of finding items within. From what players experience in the demo, there isn’t much story to Bastion. The game starts rather abruptly, and the player is quickly introduced to the controls and the omnipresent narrator who observes and comments upon your actions in the game. Nearly everything from how destructive you are, or what weapon combinations you choose is commented upon. Over 3,000 separate lines of narration were recorded for Bastion, giving this title a lot of replay value. Players may find themselves experimenting with different weapons or skills, or just playing more skillfully in hopes of triggering new responses from the narrator.

Bastion plays somewhat like the Gauntlet games of arcade past, crossed with the cramped bullet-avoiding gameplay of airplane shoot-em-ups like 1942 or Ikaruga. Bastion’s controls are intuitive and responsive, yet, while Bastion is easily approachable to the casual gamer, the controls and battle mechanics reward those players who use skill and agility rather than button-mashing. Players in Bastion have two weapon slots (usually a melee and ranged weapon), and a shield used by the left trigger. The player is also able to execute a dodge roll, and will find certain power skills similar to “bombs” in shoot-em-ups. As players get more comfortable with the controls, they will be able to pull off skill cancels to shave off animation time in actions, reflect damage with a well-timed shield block or deal more damaged with timed strikes using certain weapons. You’ll need all the help you can get, since the enemies in Bastion are quite powerful, often only needing 3 to 5 hits to kill you. With this in mind, speed and precision are your allies.

Bastion takes an innovative approach to the leveling system and statistic development, in addition to the “town” system of most RPGs. In something of a call-back to creation RPGs like Dark Cloud, Bastion allows the player to rebuild the world as the game progresses. What shops and other town features you place, and in what order, is up to you. In the demo, the player is given the options to replace the Armory and Distillery. The Armory is an area where you can store your weapons and skills and change your load-out before going into battle. Bastion encourages experimentation with items and skills, often requiring different tools for different enemies and areas. The Distillery is the area where you use your experience points to buy character upgrades, purchased in the form of various beverages. This was an interesting change from the well-worn skill point system of other RPGs.

As previews go, Bastion offers a solid and satisfying taste of what the full game will offer. The demo is a gripping 15 to 20 minutes of non-stop gameplay. The narration and weapon combinations in the demo alone easily earn the demo two or three run-throughs before the experience becomes stale, assuring that the full game should have a long life in any arcade fan’s 360 library. In an economy where every dollar counts with entertainment value, Bastion looks to be a purchase worth every point.

By: VincentAuron