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Posts Tagged ‘Street Fighter’

"DoA: Dimensions" vs. "SSFIV": The 3D Showdown

I’ve always fancied myself a fighting game kind of girl, something about all that button mashing and raging adrenaline just really does it for me, so when I made my switch to 3DS this spring, both the newest Dead or Alive and Street Fighter were pretty high on my priority list. While Street Fighter IV was ready for me on release day like a puppy on Christmas morning, Dead or Alive kept me waiting like the girl whose way too hot to be seen with you but still wants to go to the movies with you.

I launched on into Street Fighter on release day, taking on all sorts of foes with my all-time favorite: Crimson Viper. I was a little sad when I headed on down the single-player trail however, I wasn’t offer very much more than a single cut scene and occasional win statements to provide any sense of purpose to all the fighting, but  I was still kicking butt and therefore happy. The occasional mini-game of beating up cars and busting barrels kept things light and were a welcome break to the routine, but the whole thing got a little stale after not more than a few hours.  The multiplayer gave a bit more interest when I could go up against my friends, but the limited number of others with a  3DS really cut into that experience. Overall, when it came time for Dead or Alive, I was more than happy for something new to try.

So far Dead or Alive: Dimensions has not given me any reason to complain. The single player mode offers you in-depth story lines and character backgrounds through cut scenes and training sequences, making sure you’re getting better as the game gets harder. I did at times wish I was in control of which characters I was playing as, but going through each characters story line has been rather interesting, so I’m okay with it. I still am only halfway through all the chapters, and genuinely want to keep going, to keep learning more and to keep unlocking all the fun outfits and characters to take on my friends with in the multiplayer section.

Keeping on with the comparisons, another main factor in the worth of the games were their ability to fully take advantage of the 3D capabilities of the new system, because really, that’s the whole point of the crossing over. With Street Fighter IV I was presented with the fun over-the-shoulder view for the fighters, adding an interesting layer to the games visuals, but in the most part, I still felt like I was just looking at a flat screen. Dead or Alive, however, added depth into their layers, not so much in the popping out coming to get you way that most envision with 3D, but with making it look like the layouts really kept on going back into the screen. Last but not least, let’s not forget all those characters and their jiggling, which have only gotten worse, or better if that’s how you want to look at it, with the added depth and definition to all the girls’ curves.

All things considered, at the end of the day, I put in my Dead or Alive and take out a bit more in my single player mode, but when I’m out and about, Super Street Fighter IV: 3D Edition seems to be more popular among the masses to battle with. Both games do have their merits, but for me, Dead or Alive: Dimensions was worth the wait and now has my full devotion.


Dead or Alive: Dimensions: 8.0 (out of ten)
Super Street Fighter IV: 3D Edition: 4.6 (out of ten)

Written by Saignement

Episode CV: The Elite Gamers Of The Benevolent Press

What’s better than have the Issues Program dudes show up to talk about the first half-year in gaming? How about having pro gamer, reviewer and model Raychul Moore joining the roundtable?

In a special episode the Bastards welcome Issues Guy, JC Sergeant and Raychul Moore to the program, as they dissect the current goings-on in the gaming world. Find out which games have already made it to their best-of 2011 list, and which upcoming titles they’re looking forward to most. Plus the gang chimes in on the true nature and style of Duke Nukem Forever, and figure out if L.A. Noire is a title that deserves to be on the pedestal that other gaming sites seem to put them on.

It’s all right here on this super-sized episode of the Boston Bastard Brigade. It’s Episode 105: The Elite Gamers Of The Benevolent Press!

When Ryu Met Jin…To Fight To The Death!

At E3 this year the Capcom section the majority of the buzz was on the upcoming franchise-clashing Street Fighter X Tekken. Capcom is no stranger to battling it out with other franchises (i.e.: SNK, Marvel, Tatsunoko), but for the first time in fighting game history we are given one of the very few ultimate what-if scenarios within the gaming realm. (The other, of course, is Street Fighter versus Mortal Kombat, though that still seems unlikely to happen.)

For Street Fighter X Tekken Capcom — as well as the Sony section — had created a classic arcade cabinet setup where players can battle it out using the old-school stick and button peripherals. Myself and a contributor to the French gaming review site El Chikito decide to battle each other in a classic two-on-two fight. For this demo I decided to pair up Street Fighter character Ryu with King from the Tekken world. Right off the bat the visuals overtook me, as the animation was just as good (maybe even better) than Super Street Fighter IV. The character expressions, blood and all-around fighting sequences were heavily detailed, with not even the tiniest aspect spared.

One of the biggest problems I had with Super Street Fighter IV was its combo system, which made it nearly impossible to pull off the bigger character moves. Fortunately Street Fighter X Tekken seems to be going down the path of Tatsunoko Vs. Capcom (last year’s best Wii title), with a combo system that’s simple to use but not to the point where players will overkill the Hadoukens. Tagging in your partner was also a lot simpler to do, giving your other character some time to heal before thrusting them back into battle. Speaking of character lifespan I also noticed that the character’s lifelines seemed to be longer than in previous games, which will lead to much longer, intense fights.

After a three-round fight the El Chikito contributor reigned victorious, and as the humble sportsmen we were we shook hands and expressed excitement towards what we just played. While Street Fighter X Tekken is still far-off from being released (sometime in 2012, along with Namco’s Tekken X Street Fighter) the demo we were able to play is already giving me high hopes that this video game super battle could very well be Capcom’s strongest fighter title on the current-gen consoles. It’ll at least be a massive improvement over the disappointing Marvel Vs. Capcom 3.

Sony NGP, Thy Name Is Vita!

Sony has announced its successor to the PSP, and from the looks of things it could have a chance at stealing Nintendo’s handheld crown.

Called Vita (meaning “life” in Latin) the new handheld device from Sony will be packing PS3-quality graphics, touch screen capabilities, in-game chat and a few other goodies. As of now 80 titles are in the works, including Vita editions of LittleBigPlanet & ModNation Racers, the brand-new title Ruin and Street Fighter X Tekken, the latter which will have Cole MacGrath from inFAMOUS as a playable character. There will be two versions of the Vita: one with Wi-Fi and the other with an AT&T-run 3G network. According to the Sony press conference the release date for Vita will be sometime at the end of 2011, with a price tag of $249 for the Wi-Fi version and $299 for the 3G one.

Keep your eyes peeled here and on the ESH site for upcoming previews of some of these Vita titles during our E3 coverage!