The Land of ESH

Log OutLog In

Posts Tagged ‘Reviews’

"Pool Nation" Finds Its Sovereign Groove

There are dozens, nay, tons of billiard-based video games out there, each one just as similar as the last. Developer CherryPop Games, on the other hand, has taken a somewhat different approach to the home of the 8-ball in Pool Nation, simply by giving players a chance to challenge themselves just a little bit more.

In Pool Nation players have the chance to go hands-on with eight types of billiard games, ranging from the usual games of 8 or 9 ball and Golf to some unique variations of the game in Speed and Killer. In Single Player mode gamers can go against AI characters in eight tournaments in 8 or 9 ball (four per each), or go the extra mile in Endurance mode. You can even learn some tips and tricks in Tutorial to add a tiny bit more of an advantage when playing against friends or computer opponents.

Click here to read the full review!

Episode CLVIII: Official Cause Of Accident: Pussy!

A brand-new episode awaits, as if it was told in a dream…

This week the Bastards gripe about the Halloween happenings in Salem, but calm down when they chat about the recent Flobots/Astronautalis/H.W. & Emoh Betta show at T.T. the Bear’s. The movie Cloud Atlas is explained in the best way possible, with mixed ratings from all the group members. King Baby Duck and Blueonic get their Happy Wars on, KBD tries his hardest to showcase the strengths and faults of the Nike+ Kinect Training demo, and Teg gets jolly about A Game of Dwarves and XCOM: Enemy Unknown.

Don’t go into a candy coma just yet! It’s Episode 158: Official Cause Of Accident: Pussy!

REVIEW | Sword Art Online

  In a not too distant future, a (VRMMORPG) Virtual Reality Massively Multiplayer Online Role-Playing Game has been released to the public. Players use a piece of equipment called Nerve Gear to control their avatar with their body. Eventually, players discover they cannot log out of the game, because the game creator is holding them […]

Improvements In New "Counter Strike" Are Only Seen Slightly

Okay, you know I like Counter Strike as much as the next first-person shooter gamer, but Global Offensive is basically a minor revamping to the other Counter Strike installments. Don’t get me wrong: I love running around and laying waste to enemies, but I’m not sure if this is just another baby step taken by Valve.

With watching the video, it makes the game look even more interesting; almost like if I was watching that Deadliest Warrior episode with the SWAT vs. GSG9 or IRA vs. Taliban. However I feel with playing the new Counter Strike they have only done little tweaks here and there from the original game. They have upgraded the graphics, brought it onto the console, and have given and taken away certain attributes of the original title. Seeing that this game is originally PC-based they didn’t do it that way. From my understanding they took it, developed it for the consoles, and then reversed to the PC (instead of the other way around). That sucks for the concept of the PC user, due to the fact they have different movement schemes and way more buttons to push then just any old game controller.

GAMEPLAY:

Let’s start off with Arms Race, where you have to go through a round on a five-against-five setup on only two maps, which is a disappointment. However it’s one hell of a challenge. The setup to have either five people or bots playing in one map is great, but the fun part of it all is that you start with submachine guns and work your way through the set gun list until you get to the golden knife, which if you can stab someone with it the round will automatically end. The fun part about Arms Race is trying to get the kills before the other people on your team, so you keep getting the edge on the weapons. Usually when I’m on this game I just simply wreck a lot of the competition, or get a good rival on so it makes it one great challenge. This may frustrate other people who haven’t gotten used to play this style of game. It’s almost like playing the old Quake, but in a less bunny hopping around the whole map in two seconds deal sort of way. If you decide to hop or — as I like to call it– Halo jump you lose a lot of accuracy, so it’s better to be crouched or standing to take out opponents.

Another game mode is Demolition, where they have terrorists run to plant a bomb at a specific site, and the Counter-Terrorists have to take out all of the terrorists before the bomb’s placed or defuse the bomb to win. Next to that there is just Classic Casual, which has the Demolition and Hostage Rescue for this mode. They have it set at best-of-ten rounds, and friendly fire is off so your teammates can’t kill you. Just remember: when you go into the custom matchmaking, be sure to switch the map selection after choosing.  Finally there is Classic Competitive, which has no big differences besides friendly fire being on and it now being a best-of-thirty rounds.

Besides the new Arms Race add-on, I don’t really see any new maps they put on. Basically they polished this game and slapped it on the system to keep the game’s name alive. This gives me a bit of hope that Valve may have put this franchise on the back burner, bur has some plans in the future for it to be another ultimate game to build off of. I’m not sure how you can change the simplicity of this game to make it that more amazing, but I feel this is a nostalgic throwback to about twelve years ago when the game originally came out.

This also makes me believe that whenever they come out with the next installment of Half-Life it will be a bit better. When the first one came out it had these games as attachments, such as Team Fortress Classic, Counter Strike, Blue Shift, and all the other goodies they gave us. The issue that I have with Valve is that they haven’t done any real updates that I’ve seen for the console version Orange Box. I know they have come out with a ton of updates on Steam, but they have not done it for the Xbox 360 or PS3. It makes me think they have neglected the console realm, but I have not lost hope for Steam to help out, even though it’s not usually one of their first go-to places to release a game.

FINAL THOUGHTS:

All in all I think Counter Strike: Global Offensive is a great throwback to the original. It’s all polished up and ready to go, but I’m not expecting any great leaps and bounds with this game regarding updates and the such. It’s just a way to hop on a game, relieve some stress, and leave it at that. This game has a high replay value due to the competitiveness of the game from the past twelve years, acting like one of those time vampires in a similar vein to World of Warcraft. Still I love playing Counter Strike, especially now with the Arms Race as I seem to be really good at laying waste to people and winning a few rounds in a row. If you got a couple Xbox Live/PSN points I say go for it. Have some fun, damn it, and that’s an order!!!

PROS:

  • Updated graphics
  • Counter Strike finally on a console!
  • Added taser, which is cool if you can hit anybody with it
  • Arms Race is FUN!
  • Cache of Weapons

CONS:

  • Almost the same game as before
  • Went console-to-PC instead of the other way around
  • Got rid of shield and pistol
  • Only two maps for Arms Race

GAME: Counter Strike: Global Offensive
DEVELOPER: Valve
PLATFORM: Steam (PC), XBLA, PSN
FINAL GRADE: 8.6 (out of ten)

Revamped “Warlords” Makes Things More Complicated

Over thirty years ago the Atari 2600 released a game that was one of the first four-player co-op titles to be put out for a home console: Warlords. In it you and your friends had to protect your forts from one another via a movable shield while a Pong-like ball flew towards your area. Now in 2012 Atari has remade the game for the PSN and Xbox Live Arcade, having it take place in medieval times and adding a few extras to the gameplay.

The main name of the game remains the same: protect your fort from barreling objects, while at the same time eliminate your opponent’s domain. Instead of regular balls we find the main hazard being one made of fire and shot out from the throat of a dragon. As the game goes on you can earn special power-ups (such as slowing or reversing shields and making your fort invincible for a short period of time) that can make things more difficult for the other players. In order to collect said power-ups you will need to use your special minions to stand on the power-up circle long enough to grab them, although the other players can make things more difficult by having your minions attack yours at the same time.

Click here to read the full review!

Episode CLVII: Seven Psychopaths And A Cemetery Equals Great Ending!

Like a crossbow arrow going through a guy’s neck, here zooms in the Bastards with another fun-filled episode!

This week the B3 crew show nothing but praise for the recent Middle East concert featuring Peelander-Z, Electric Eel Shock, Math the Band, and Sam Mulligan, as they convince you why you need to go out and support these acts. The new Martin McDonagh film Seven Psychopaths is reviewed, as KBD and Blueonic try to find a good way to truly explain this crazed dark comedy without spoiling it. Finally the guys look at the demos for XCOM: Enemy Unknown, Forza Horizon, Retro City Rampage, and Naughty Bear: Panic In Paradise, with some conflicting views from both sides regarding two of the titles in the spotlight.

An eye for an eye leaves the world with one guy having one eye. It’s Episode 157: Seven Psychopaths And A Cemetery Equals Great Ending!

It’s A Melodious World In “Sound Shapes”

I am a bit of a sucker for music-based gaming; not stuff like Rock Band or DJ Hero, but rather titles likes Space Invaders: Infinity Gene and Audiosurf that take music and create it into a different art form. Sound Shapes, released back in August, takes the side-scrolling platformer genre and gives it a melodious twist, all with the help of some big-named artists.

Sound Shapes has players take control of an orb-ish object as it works its way from Point A to Point B of the level. Throughout the way the orb must touch special points in each area that activate a specific part of the song. You also need to be careful in order to avoid lava, sharp pointy things, and beatboxing creatures that love to keep to the sound as much as they enjoy attacking you. On occasion you’ll be able to travel via submarine or UFO in order to get to those hard-to-reach beats.

Click here to read the full review!

Episode CLVI: Side Effects May Include Motion Sickness

Take some Dramamine, because it’s time for another episode with the Bastards!

This week King Baby Duck and Blueonic talk about the gripes of having swarms of tourists around the Salem area, and wonder if and when they’ll start getting used to having movies being made around the area. KBD reviews the first episode of Hayate the Combat Butler: Can’t Take My Eyes Off You, and discusses its non-canon elements that make it different from the other anime seasons. The recent film End of Watch is talked about, and Blueonic goes gun crazy with the beta for Medal of Honor: Warfighter. Finally the recent HD remasters of Sonic Adventure 2, Jet Set Radio, and NiGHTS into dreams… are looked at, and Blueonic explains why that spiky blue hedgehog is making him literally feel ill.

Buckle up your seatbelt, because you don’t wanna fall off during the loop-de-loop! It’s Episode 156: Side Effects May Include Motion Sickness!

Sega Classics "Jet Set Radio," "NiGHTS" Return In HD Fashion

When one looks back at the games of yore many memories of fun, bedazzlement, and hearty feelings tend to rush through their minds. Once in a great while we as gamers are given the chance to relive some of those great titles of our youth, sometimes with a nice fresh coat of paint. Sega has been one of those game developers out there who has listened to the call of the fanbase, and for about roughly 72% of the time they respond back with something everyone can clamor over about.

Within these past couple months they have given Sega fans the chance to return to two beloved classics: Jet Set Radio and NiGHTS into Dreams…, with giving players a beacon of hope that the success of these rereleases will drive forward a return to these franchises with new games in the future. Restored in glorious HD both games give a reminder to older fans of how far along we’ve come since their first release, as well as showcase to newcomers where the gaming revolution first started. Unfortunately despite being classics, we are also reintroduced to some of the flaws of these titles, but more on that later.

Click here to read the full review!

Cartoony Gore Will Have You Shouting "Hell Yeah!"

Sometimes even demons need some downtime; it’s when they’re caught in the act when things go south. Arkedo Studio’s Hell Yeah! Wrath of the Dead Rabbit shows exactly what happens when you screw with the leader of Hell and his alone time with his ducky.

Hell Yeah! follows the demon bunny Prince Ash as he sets off on a quest of vengeance. Scandalous pictures are posted of Ash in a time of vulnerability, and after the newspapers label him a “pussy” the leader of Hell decides to kill every demon who saw the pictures, including the person behind the lens. Ash travels through every depth of the underworld, leaving a trail of blood and carnage for some other guy to clean up after.

Click here to read the full article!