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Posts Tagged ‘Resident Evil’

Episode CXLVIII: Gaming Resistance Is Futile!!!

It’s another super-sized Podcast episode. All gaming, some tangents! Plus the Issues Guy joins in on the fun!

This week the B3 Crew and Issues Guy share their most favorite and least-favorite games of 2012 so far. Other discussions include how Call of Duty should better itself in the near-future, what Nintendo needs to do to get gamers to buy the WiiU, and predictions on what the next big game will be for the second half of the year are thrown around.

It’s long, it’s crazy, but it will fill your belly with laughter! It’s Episode 148: Gaming Resistance Is Futile!!!

Light Guns, Zombies and Chronicles Coming Soon to PSN

Light-gun gaming has been a staple for the video game industry for quite some time. It all started for me with an orange gun, some ducks and a very annoying dog. Frequently in these games, the targets you’re gunning for happen to be the living dead. Pair those with one of my favorite game series […]

Biohazard on a Boat

Capcom is one of those developers that tends to find a series that works and run with it.  Resident Evil is a series that shows this concept quite well.  Don’t let the six in the title of the upcoming PS3/360 title fool you, this series has more spinoffs and re-releases than a 1970s sitcom.  The latest entry in the series, Resident Evil: Revelations, hit the 3DS in February boasting amazing graphics and Circle Pad Pro support.  Does this latest game live up to the high standards set by the series, or does it misspell its way into insignificancy?

This entry in the zombie-filled series takes us aboard the Queen Zenobia, a luxury cruise ship filled with a new breed of zombie-esque monsters.  A terrorist group called Veltro has released a new version of the T-Virus and it’s up to Jill Valentine and her partner Parker to uncover the mysteries of the ship.  The story, in true Resident Evil fashion, is filled with twists, turns and even a few double crosses.  As well, every time you boot up the game, it recaps the story with a fun “last time on Resident Evil” segment.  As a person who tends to put a game down and not play it for a few days, I really enjoyed this feature.  It’s a bit cheesy, but it’s skippable if you don’t want to see it, even if you’ve never watched it.  There are also a healthy amount of beautiful cutscenes in the game, which keeps the story flowing.

If you’ve seen screens or videos of this game, it’s pretty easy to tell that this is one of the best-looking games available for the console.  One of my biggest concerns, since the main game takes place on a cruise ship, was that the environments were going to get repetitive quickly.  To combat this possibility, the perspective of the player changes constantly and there are many location changes and flashbacks.  This gives an opportunity for a wide variety of environments and character designs that have an amazing amount of depth and really push the 3DS hardware.  Load times are quite manageable and happen infrequently enough to not be very much of a hindrance.

When you’re traveling to a new area of the ship, it does a trick very similar to one Dead Space uses quite a bit.  There is a door with a giant wheel attached to it, once the door is activated, it turns while the new environment is loaded.  This is only time I noticed major lag during the game.  The only other thing that bummed me out just a little bit is that while the characters are talking during gameplay, there is no mouth movement.  To be honest, this really is nitpicking, but I did find myself noticing from time to time.

The game controls like the previous two main entries of the series with a camera behind the character’s shoulder.  The way that you aim greatly depends on whether you are using the Circle Pad Pro accessory.  If you have it attached, the controls feel exactly like  they do with any other gamepad.  If not, when you aim your gun the camera snaps to a first person perspective.  The major advantage to the Circle Pad Pro is with that second stick, you can move while you shoot.  If your next question involves why that’s a big deal at all, this is a feature absent from the last major console title Resident Evil 5.

The story is a solid 8-9 hours long, which feels nice and lengthy without overstaying its welcome.  A new game plus option lets you bring your weapons back into harder modes of the game.  The thing that has kept me coming back long after I’ve beaten the game is  Raid Mode.  This mode can be played either on ones own or cooperatively both online or locally.  In Raid Mode, you travel through environments from the main story and kill enemies.  As you go you can level up your character, earn new weapons and costumes.  Another twist is that each enemy displays a health bar and you can see the damage you do to enemies happening as you land hits.  The progression makes it easy to play “just one more map” so you can try to level up again to use that new weapon you just earned.

To be honest, there have been very few games for the 3DS that I have played thus far that really push the system.  Resident Evil: Revelations does a fantastic job of pushing it forward in every direction.  With the Circle Pad Pro support, it simultaneously proves that the accessory works quite well, but is not completely necessary.  The graphics are easily the best on the system and make for a very immersive experience.  If you are a fan of the Resident Evil series and you own a 3DS, there is no reason you shouldn’t pick this game up.

This Review Contains Scenes of Explicit Violence and Gore

There is a video game series, one of my personal favorites, that is also quite dangerous.  The danger lies in the fact that if I sit down and start a session with with one of the games, I tend to play until I beat it.  When I noticed last week that Resident Evil 4 HD was on sale for half off, if you have Playstation Plus, and I picked it up, this very phenomenon occurred.  I now own this game three times and I’m okay with it.

Okay, I’ll admit that I have an unnatural love for the Resident Evil series.  Knowing this, I swore to myself that twenty dollars was too much to ask to own Resident Evil 4 for a third time.  When I saw it for half that, it broke me right then and there, and I’m glad because I had a blast playing through it again.

If you’ve played it already, I don’t need to tell you that this is a beautiful game.  The detail given to the character models and environment paint a picture of both grime and beauty and I’m still talking about the Gamecube version.  Now, they’ve given it a fresh coat of paint and upscaled the whole thing to HD.  Right off the bat, it’s easy to tell how much better this version looks and it does a great job of reinvigorating the game.  Add to that, trophy/achievement support gives another reason to come back.  The one thing that bummed me out a little bit was that it doesn’t have a full set of trophies/achievements.  Kind of nit picky, but it would have made it even more worth the additional play-through.

All too often, a six-year-old game doesn’t age particularly well.  This is not the case with Resident Evil 4.  The gameplay that revolutionized third-person shooting is still tons of fun.  It does take a few minutes to get the hang of the controls again after years of playing Gears of War and Dead Space, but once it clicks in your head, it’s time to party like it’s 2005.  The one thing that would have made this package perfect would be if they have added Playstation Move support.  With the Wii version of the game already existing, it doesn’t seem like it would have been too hard to include the motion-based controls.  Either way, the game still feels great to play and the action is thrilling.

If you’ve played this game before and you’re looking to play the prettiest version of the game, then this might just be for you. It contains every extra mode produced for it and even features a leaderboard with best times and scores for the various game modes.  If you haven’t played this game before, then, whether it’s this version of the game or not, you need to play this piece of genre-defining history at your earliest convenience.  It is quite possibly one of the best games I have ever had the pleasure of owning thrice.  Just one warning to those newcomers out there.  You will not notice a chainsaw guy coming and he will chainsaw off your head.  It will scare the crap out of you.  Just thought you should know.

Eyes-On With 3DS At PAX East

This is what I’ve been waiting for the most at PAX East: getting my hands on Nintendo’s latest handheld system. The 3DS is due within the next couple of weeks in America, and the lines to try this baby out are ridiculously long. The last two days I managed to try out three titles on the 3DS system: Resident Evil: The Mercenaries 3D, Kid Icarus: Uprising and Face Raiders.

Taking Resident Evil to a handheld device hasn’t pulled off many good results yet, but with its higher graphics card and better aiming system The Mercenaries 3D is definitely one of the better titles from the Capcom franchise to come out on a portable system. In the demo players have the choice of playing as one of four characters: Chris Redfield, Claire Redfield, HUNK, and Jack Krauser. For this try I chose Chris, seeing as he’s one of the original characters. You then have the option to choose which weapons you wanted to use. Once that’s done the two-minute demo began, in which you blast or slash away those that have been infected. At first it was a little bit tough trying to aim, but after a couple seconds I was going all-out on the “undead” and raising hell. The 3D in this game was more in-depth than eye-popping, however, but it managed to showcase the sort of power that the 3DS is capable of.

The next game I got to try out was Face Raiders, which comes free with the 3DS. Here you take a picture of yourself (or someone you don’t like), and then your face becomes a target that tries to kill you at every turn. To fend them off you literally have to look around the room with the other camera set up on the 3DS, and fire whenever they get in range. The 3D I saw with this game shot out right at me, and the zaniness of this game had me in stitches. I just can’t help but picture someone on a train playing this game, how silly it will look with them spinning around to try and find his/her targets. Still Face Raiders has a lot of crazy fun to behold those who buy the 3DS at the end of the month.

Finally it was time to play Kid Icarus: Uprising. Since being announced at E3 this year I have been so excited to see Pit’s return in his own game. The demo had two abridged levels to try out, both with flying and ground sections, and the 3D imagery was beyond what I was looking for in a Kid Icarus game. I found that aiming while flying was fairly easy, especially when those flying cyclops creatures are coming right at you, and flying itself was a breeze while trying to avoid hinderances. However these are the only two parts of the control scheme that I found likable.

Whoever thought it was a good idea to put the weapon button right above the control stick should seek employment elsewhere. After two minutes of shooting and running with the same hand my thumb and index finger began to cramp up like crazy. Plus doing all that while using the stylus to aim was a major pain. Did the developers think about how someone will be able hold the 3DS while using both hands for these various tasks? There’s no easy way to do it! As this game is not set to be released until later this year I really suggest that the folks at Project Sora rework the control system to make it easier to move, shoot and aim while holding the 3DS in your hands. Otherwise there will be a lot of disappointed gamers, not to mention critics.

After finally getting hands-on with the 3DS I can somewhat see why people are going crazy for the new system, and while the 3D is more in-depth than in your face it’s clear that Nintendo made sure that no corners were cut in order to create it. From what I saw you can expect many gamers and newcomers to really jump onto the 3DS bandwagon, and when March 27 arrives you can count on high sale numbers and many happy players gaming out to Nintendo’s latest innovation.

Episode LXIII: Afterlife Is A Cabaret!

Willkommen, bienvenue, welcome! Im Boston Saukerl Mannschaft, au Brigade Bâtard Boston, to Boston Bastard Brigade!

This week the B3 crew takes a second look at A.R.T.’s production of Cabaret, as well as the recent concert from the_Stampede and friends. Plus the guys look at the new film Resident Evil: Afterlife, and give their two cents on the video games and demos for DJ Hero 2, Moto GP 09/10, Plants VS Zombies and R.U.S.E. Anvil gives his take on the week in sports, and D-Rock brings to the table a game of Three Album Island.

The unedited videocast:

YouTube Version: