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Posts Tagged ‘Preview’

BOSTON FIG 2012 | Father Octopus Hopes To Make It All "Rite"

Imagine having to deal with multiple dimensions at the same time, with all of them needing to line up equally with one another in order to move onto the next step. That’s exactly what Father Octopus has done with its game Rite.

In Rite players solve a various amount of puzzles by using different dimensional versions of themselves. Here’s the best way for me to describe its gameplay: first you start off the level regularly with one person. Somewhere in that level there is a lever, and once pulled another dimensional version of yourself appears on the top of the screen. You then have to line up your multiple characters at the doorway at the end of each level in order to move onto the next stage.

Of course it’s not easy to do this in Rite. When you start off the next dimension after pulling the lever the new version of yourself is seen at the beginning of the level, whereas the original you could be in the middle somewhere on the ledge above a fiery death trap. You can grab onto ledges, jump over areas, push blocks in front of lasers, and unlock doors, but you have to make sure that your multidimensional selves are in a safe spot before you decide to move forward. If one of them dies, you have to align them up again.

What I played was a pre-Alpha version of Rite, as the overall look of it is going to be different from what I saw. Nevertheless I was very impressed with what I was able to try. Yes, it does get confusing at times figuring out which character is where, and you will die many times, but that’s what trial-and-error is all about. Later on in the demo I had to control three multidimensional versions of myself, which at first was frustrating to figure out how to control all at the same time, but then I stumbled upon the answer to the puzzle accidentally that led me to the end of the demo.

While the release date for Rite is still up in the air, one can estimate that Father Octopus will unleash this brain exercise sometime in 2013.

BOSTON FIG 2012 | "Amelia" Takes On Quite A Trouble Impact!

Once again I got sucked towards another table at Boston FIG, and got to try out this intersting side-scrolling game called Amelia Vs. The Marathon, brought to you by Trouble Impact.

Trouble Impact co-founder Issam Khalil walked me through the game on an iPad. (Yes, I was using an iPad, people!) I’m not much of a Mac user but this game seems to be a bit more awesome playing it on a tablet, even though I believe it’s going to be on all tablets and cell phones. I’m impressed with the multiple applications you could place this game on. From the graphics setup immediately I was in awe, especially for an independent game. The shading effects and the characters look pretty awesome (see video above). The premise of the game is to really keep Amelia running as fast as she can go. She is trying to obtain the world record for completing the marathon, but the record holder doesn’t like that idea. The record holder sends out these henchmen to come after you in different ways, so while you are running there will be obstacles that you deal with such as raised manhole covers that you jumped over and under construction bars you slide under.

Not only that you deal with a mini-boss battle, which is shown in the video. They had it so you have to watch out for the guy with the water gun. The duck/jump setup applies again, but it also gives you three options to fight back. The fun part about that is you could be going pretty fast from before that, but if you come out getting hit a few times from the boss you’re going to be running a lot slower. You’ll have to build up your rhythm again to get that ultimate running high out of the game.

All in all, Trouble Impact was one spot at Boston FIG that I was happy to stop by and check out. For more information on them and Amelia Vs. The Marathon visit their official website!

BOSTON FIG 2012 | Crunk & Lead Come In Waves In "Bandit Party"

Super Ghosts’ four-person co-op title Bandit Party came out of left field from my perspective. It looks like something from the Atari 2600, but its crazy gameplay style feels wildly fresh.

The premise of Bandit Party is simple: kill those that wish to kill you, and take the gold they leave behind. If you die, you will be respawned as a zombie that can attack the other players. The most gold at the end of the level (or the last one standing) is deemed the winner.

Bandit Party‘s controls are limited. You can only shoot horizontally, but fortunately so do the ones that want you dead. The graphics and colors are very linear, but it captures a sort of look that not even games that take a nod to the past seem to revisit. However what the game lacks visually is made up in the actual gameplay itself.

Playing Bandit Party will make you start feeling very competitive. I played this with one of the developers from Super Ghosts, and at first I wasn’t really feeling what this game was bringing to the table. Almost 15 minutes and multiple matches later I wanted to play more. It’s fast-paced, challenging, and above all fun. Add in the Duel mode game, where players have to defeat one another until only one person is left standing, and you’ve got yourself a massively competitive title.

Super Ghosts hopes to launch Bandit Party sometime either late this year or early next year under the Xbox Live Indie Games section. I wasn’t too sure what to make of this game when I first saw it, but fortunately after one playthrough I was hooked. Expect many similar reactions when Bandit Party is unleashed to the world very soon.

For more information on Bandit Party, visit the official website!

BOSTON FIG 2012 | "Gimbal Cop" Takes Us On A Wild Ride!

Another game that I got to go hands-on with at the Boston Festival of Indie Games was called Gimbal Cop from Defective Studios. We had the company’s co-founder Jono Forbes walk us though the game, which had a pretty interesting setup.

So you’re probably wondering what a Gimbal Cop is. Well I’m still not sure, but this game is so fun to play. I can kind of compare this to a cop chasing after the bad guy in a Mario Kart-like setup in space, except the architect can be your buddy on the other end or someone else. That’s right, kiddies: this game is going to be of a WIFI/Bluetooth setup, and also much much more! They presented Gimbal Cop on four different cell phones that were able to link up and play. One person can be the architect making the road, so they can be either good or they can be your worst enemy and make the game really challenging. What I mean by that is they can keep twisting the phone and making the track much harder to catch up with the architect.

Gimbal Cop is currently a work-in-progress, but the only issue with the game is there’s no music to it, but they are working on getting that taken care of. (Hell, we even introduced BR1GHT PR1MATE to them to see if they could help with the music part!) All in all this game is great, even as it’s still being worked on. Forbes was great to walk us through the game first-hand, and I personally can’t wait to play this game on my phone; whether I’ll be having fun creating the tentacled route or chasing after the architect as the cop. Along with that I am looking forward to see what else comes from Defective Studios!

For more information on Gimbal Cop, check out the official Defective Studios website!

While you’re here, be sure to check out some of the pics taken at Boston FIG on our Facebook page.

BOSTON FIG 2012 | Kill Maniacal Trees In "Jack Lumber"

Trees are evil, and Owlchemy Labs wants to help you destroy them!

In their new game Jack Lumber (available now on iOS) you play at the title character as you chop up those wooden blocks of destruction. Jack has a personal vendetta against the likes of those Redwoods and Spruces: a tree killed his grandma, running away from the scene as he screamed for vengeance.

Jack Lumber is set up similar to that of Fruit Ninja: you slice up the blocks of wood with your finger as they are thrown up onto the screen. However there are many differences between the two games. Here in Jack Lumber you need to slice with the grain in order to chop the wood into tiny pieces. You also pause time at a proper moment, and are given a specific time limit to chop up all the pieces of wood. Just make sure not to lift your finger, or else the time limit ends. Don’t slice the animals, either, even if it looks enticing.

There are different shapes and styles of the wood that you need to cut though, as well. Case in point there is a kind of wood that is shaped like an L, so you need to drag your finger along with it in order to slice it. Some wood needs to be cut through a few times to fully chop it, while other kinds might have a frozen block of ice surrounding it that needs to be fully picked at before being destroyed. Fortunately there are also some styles of wood that will help with your gameplay, such as kinds that will slow down the time limit and even hunks of maple syrup to get the wood all sticky.

After playing the ten-minute demo I can see that  Jack Lumber looks to be a fun title that’s anything but wooden. Filled to the brim with hilarity and tons of things that tree-haters love Jack Lumber will give iPhone and iPad owners many hours of brawny gameplay and rugged excitement. Just be sure to get your flannel on before going through that wicked forest!

SEGA Announces Release Date for “NiGHTS” & “Sonic Adventure 2″ Remakes

Next month SEGA fans everywhere will be able to go hands-on with two HD remakes of their beloved titles.

SEGA of America and SEGA of Europe have announced that both NiGHTS into dreams… and Sonic Adventure 2 will both be available on October 2 on PSN for $9.99, and on Xbox Live Arcade for 800 MSP. Fans will also be able to enhance their Sonic Adventure 2 experience with Battle Mode DLC for an additional $3.00/240 MSP, which includes more maps and characters from the Gamecube version of the title (including the popular Chao Karate). An added bonus for NiGHTS into dreams… includes free access to the 1996 holiday-themed expansion, Christmas NiGHTS, previously only available through a Saturn holiday bundle or special game & magazine promotions.

For more information on the upcoming NiGHTS into dreams… and Sonic Adventure 2 HD remakes, visit SEGA’s official website.

Boston Festival of Indie Games Reveals Line-Up

The Boston Festival of Indie Games has revealed all thirty-six games that attendees will be able to go hands-on with at the event.

Happening on Saturday September 22 the Boston Festival of Indie Games will play host to three dozen titles. Click here for the full list and details of each game!

Wii U Preview Event | The Final Countdown

Much anticipation was riding on Nintendo during today’s preview event. What was revealed wound up being the knockout punch we were looking for at E3.

It was revealed today at the Nintendo Press Event that the Wii U will be heading to stores in America on Sunday November 18th. There will be two sets: Basic and Deluxe.

Click here for the full story!

Boston Festival of Indie Games Announces Game Jam

Boston FIG is getting ready to get its game-on, with an announcement of marathon proportions!

The Boston Festival of Indie Games has announced that a 12-hour Game Jam session will be taking place during the event. Hosted by Boston Game Jams founder Darren Torpey, participants bringing their own development tools and other hardware will have the chance to either play games during the long run, or even go so far as to create their own in the twelve-hour period.

Click here to read more!

Hunter Valentine Gives Listeners A Taste To “Conquer”

Toronto-bred and Brooklyn-based rockers (and stars of the current season of The Real L Word) Hunter Valentine are ready to recruit new listeners and reenlist their fans for their latest album, and they are looking to accomplish this with some big teasers.

Starting today (and every Thursday until they’ve given us a good-enough sample of what’s to come) Hunter Valentine will stream a new track from Collide and Conquer, due in stores this September. The album will be the first one to feature the two recent additions to the band: bassist Veronica “Vero” Sanchez (who joined the band last August) and guitarist/keyboardist Somer Bingham (who came into the group early this year).

Click here to read the full story!