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Posts Tagged ‘Platinum Games’

Episode CLIV: Wii U! Wii U! Here Come The Boom-Boom-Boom!

It’s a full-on Wii U coverage episode of B3, and the King invites a few friends in on the festivities!

This week King Baby Duck talks about the major screw-up he made about a program he did with Blueonic, but all turns to smiles when Issues Guy and JC Sergeant get pumped about the latest news about Nintendo’s newest system. Hear their thoughts on the launch titles, the hardware, and what they’d like to see happening on the Wii U.

The fun and insanity is right here and now on Episode 154: Wii U! Wii U! Here Come The Boom-Boom-Boom!

Wii U Preview Event | The Final Countdown

Much anticipation was riding on Nintendo during today’s preview event. What was revealed wound up being the knockout punch we were looking for at E3.

It was revealed today at the Nintendo Press Event that the Wii U will be heading to stores in America on Sunday November 18th. There will be two sets: Basic and Deluxe.

Click here for the full story!

"Anarchy" In The E3

2009’s MadWorld was my favorite game of 2009 (and what first made me buy a Wii in the first place), so when word got out that Jack and the rest of the best characters from that title were to return to the console world in Anarchy Reigns my heart began to pound ecstatically. At E3 I was able to go hands-on with the online brawler, the end results of which left a bittersweet taste in my mouth.

Anarchy Reigns has so far announced eight characters to play as in the main game, including MadWorld characters Jack, Blacker Baron, Big Bull and Leo. In the game players will battle it out with or against one another, with the most death kills deciding the winner. For the demo four of us had to go head-on against one another in a Deathmatch multiplayer setup. Unfortunately having three out of the four players choosing Blacker Baron made the battle a tad confusing.

While the game was still in its beta phase I couldn’t help but notice the hinderance of the camera system in Anarchy Reigns. I had a lot of issue regarding the centering of my character, and by the time I had the angle set up properly I had already been beaten to death. What also made it tough was the fact that all the Blacker Barons looked too similar, and while there was the option to change the color of his suit it didn’t help much that everyone chose the purple suit. In laymen’s terms: Platinum Games needs to find a way around the color-coding aspect of the characters in order to avoid players having exact clone characters, which in turn will lead towards less confusion on the battlefield.

Combat, on the other hand, was simple to grasp once the confusion ceased. Meleeing against your opponents was a blast, as Blacker Baron super-punched, suplexed and pulled out the Super Sexy Fists of Fire on any opponent that came within a hairline’s distance from them. The blood and shattered bones rained all over the concrete ground, as the players were getting annihilated left and right on the screen. While the graphics looked bright and gorgeous I couldn’t help but miss the Sin City look that made MadWorld such an awe to watch. Still one can’t deny a great-looking game when it’s staring right in front of you.

It was clear that there are still a few things that need to be worked on before Anarchy Reigns is released next year, although the solutions to them seem to be a short distance from grasping. The game, due for PS3 and Xbox 360, will feature various multiplayer modes such as Battle Royale, Death Match, Survival Mode, as well as a single player campaign that will have Jack and Leo battling to the top of the fight kingdom. One can only hope that Anarchy Reigns will continue on with Platinum Games’s near-solid track record, and that it will bring another fun and memorable gaming experience in the long run.

"Vanquish" Demo Prepares Gamers For Epic Thrill Ride

After being in development for well over three years SEGA and Platinum Games have finally announced a release date for their video game Vanquish for the PS3 and Xbox 360: October 19. This week a demo was released, showcasing a prequel to what’s to come in this upcoming title. I came out of this demo with many high hopes, but not without a couple concerns.

In the demo players take control of Sam Gideon, a government agent suited in battle gear to help the US defeat the Russians, who have captured a space station to use its energy to destroy various American landmarks. (You can add your own Cold War joke here.) During the Vanquish demo you take down enemy soldiers and the robots they control, leading up to a massive boss battle involving a giant robot with a weakspot or two. I won’t lie and say that the boss battle here will probably take you a long while to accomplish, and you will probably die a few times before you figure out how to complete the level. This is why I believe that having a good strategy — as well as a strong trial-and-error process — will play an important key role in Vanquish during the long run.

Playing the Vanquish demo was similar in vein to many of the recent third-person shooters, including Gears of War and Monday Night Combat. You aim, shoot and sometimes chuck grenades at the opposing forces. If you are seriously injured during the fight the game slows down to a nice bullet-time mode, where while you search for cover to heal you can return enemy fire and still manage to dodge theirs. (At first I was confused as to what was going on when this first happened, and was thinking Gideon was near-death.) In regards to the boss battle players will have to weaken the robot in order for it to expose its soft spot. It’s a tough battle, but fortunately if you do wind up dying you’ll just start from the beginning of the battle, and not the start of the level.

Graphics in the game are gorgeous, and is perhaps the best-looking game SEGA has put out. On top of that the music and sound in the demo definitely knows how to set the mood and atmosphere in what’s to be expected from the full game. The quality of its appearance and sound are nearly on-par with some of the CGI effects in the most recent of blockbuster films (especially the boss bot at the end, who looks like he could’ve just trampled on-set from the Transformers movies).

I had issue from time-to-time with the control scheme for the Vanquish demo, however, which may make it a tough sell in the long-run. Switching weapons is tricky (using the regular D-Pad on the PS3 version), and why they didn’t put the grenade-throwing maneuver on L1 instead of the current Triangle-button is beyond me. (If shooting your gun is R1, it should have been a no-brainer to put grenade-throwing on the opposite side.) I do have to give credit with the aiming system, which helps to easily point out your enemies and fire when ready. Granted you’ll have to do a little searching around to scope out for enemies, but once you find one of them killing them is literally as easy as a simple push of a button.

All together the demo for Vanquish has left me very optimistic about this game. If the rest of the game is anything like this demo then we can expect a mighty fine title in the end. Let’s just hope they fix the control scheme near the end, or make it so you can do custom controls. I’d hate to waste perfectly good ammo because of where a certain button is placed.

Demo Grade: 8.5 (out of ten)