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Posts Tagged ‘iOS’

Episode CLV: Damn Those Funky Chiptune Monkeys!

A musician of the simian kind joins the Bastards in an all-new episode.

This week the B3 crew welcomes James from BR1GHT PR1MATE, as he talks about the band’s origins, his views on the chiptune/nerdcore scene, and his work outside the duo (including a plug about the new game LiquidSketch). King Baby Duck and Teg look at the new Joseph Gordon-Levitt/Bruce Willis sci-fi flick Looper, and do everything they can to not spoil anything about it! Finally the demos for Double Dragon Neon and Marvel’s Avengers: Battle For Earth are reviewed, and Teg gives his initial thoughts on Borderlands 2.

Hide your bananas! It’s Episode 155: Damn Those Funky Chiptune Monkeys!

BOSTON FIG 2012 | "Amelia" Takes On Quite A Trouble Impact!

Once again I got sucked towards another table at Boston FIG, and got to try out this intersting side-scrolling game called Amelia Vs. The Marathon, brought to you by Trouble Impact.

Trouble Impact co-founder Issam Khalil walked me through the game on an iPad. (Yes, I was using an iPad, people!) I’m not much of a Mac user but this game seems to be a bit more awesome playing it on a tablet, even though I believe it’s going to be on all tablets and cell phones. I’m impressed with the multiple applications you could place this game on. From the graphics setup immediately I was in awe, especially for an independent game. The shading effects and the characters look pretty awesome (see video above). The premise of the game is to really keep Amelia running as fast as she can go. She is trying to obtain the world record for completing the marathon, but the record holder doesn’t like that idea. The record holder sends out these henchmen to come after you in different ways, so while you are running there will be obstacles that you deal with such as raised manhole covers that you jumped over and under construction bars you slide under.

Not only that you deal with a mini-boss battle, which is shown in the video. They had it so you have to watch out for the guy with the water gun. The duck/jump setup applies again, but it also gives you three options to fight back. The fun part about that is you could be going pretty fast from before that, but if you come out getting hit a few times from the boss you’re going to be running a lot slower. You’ll have to build up your rhythm again to get that ultimate running high out of the game.

All in all, Trouble Impact was one spot at Boston FIG that I was happy to stop by and check out. For more information on them and Amelia Vs. The Marathon visit their official website!

Go Home Joel Schumacher: A Boston FIG 2012 Podcast Special!

The first annual Boston Festival of Indie Games has come and gone, leaving behind a sign of success with a mixture of classic con funk!

In a special Podcast episode the B3 crew chats with three developers of some fantastic indie games. First King Baby Duck talks with Alex Schwartz and Kate Mann of Owlchemy Labs about Jack Lumber, a game that’s perfect for those who hate trees, but love woodland creatures and their grandma! Next Blueonic interviews Ben Shippee of Electric Coffee Games, whose title Photons takes the sheer feeling of darkness and makes it scary as hell! Finally KBD yucks it up with Fire Hose Games’ Eitan Glinert about Go Home Dinosaurs, a game that will explain how the giant reptiles really died out!

It’s short, sweet, and above all edutaining! (Yes, we know that’s not really a word!) It’s Go Home Joel Schumacher: A Boston FIG 2012 Podcast Special!

BOSTON FIG 2012 | Kill Maniacal Trees In "Jack Lumber"

Trees are evil, and Owlchemy Labs wants to help you destroy them!

In their new game Jack Lumber (available now on iOS) you play at the title character as you chop up those wooden blocks of destruction. Jack has a personal vendetta against the likes of those Redwoods and Spruces: a tree killed his grandma, running away from the scene as he screamed for vengeance.

Jack Lumber is set up similar to that of Fruit Ninja: you slice up the blocks of wood with your finger as they are thrown up onto the screen. However there are many differences between the two games. Here in Jack Lumber you need to slice with the grain in order to chop the wood into tiny pieces. You also pause time at a proper moment, and are given a specific time limit to chop up all the pieces of wood. Just make sure not to lift your finger, or else the time limit ends. Don’t slice the animals, either, even if it looks enticing.

There are different shapes and styles of the wood that you need to cut though, as well. Case in point there is a kind of wood that is shaped like an L, so you need to drag your finger along with it in order to slice it. Some wood needs to be cut through a few times to fully chop it, while other kinds might have a frozen block of ice surrounding it that needs to be fully picked at before being destroyed. Fortunately there are also some styles of wood that will help with your gameplay, such as kinds that will slow down the time limit and even hunks of maple syrup to get the wood all sticky.

After playing the ten-minute demo I can see that  Jack Lumber looks to be a fun title that’s anything but wooden. Filled to the brim with hilarity and tons of things that tree-haters love Jack Lumber will give iPhone and iPad owners many hours of brawny gameplay and rugged excitement. Just be sure to get your flannel on before going through that wicked forest!

Co-Op "CrossCounter" Excessively Repetitive

Sollmo had an online hit on its hands when it brought its cutesy fighter RPG Buddy Rush onto smartphones, tablets, and Facebook last year. This year they nix the cuteness for badass animesque characters battling robots in Operation CrossCounter. Unfortunately it comes with its flaws. Operation CrossCounter has you and two online players/AI characters battle […]

Space Tactics Play Strongly In “Strikefleet Omega”

When it comes to space war-styled gaming, the key to success is always found in the way one bases their maneuvers on. Such is the case of Strikefleet Omega, a new (and free) real-time strategy game released for the iPhone, iPad, iPod touch, and Android devices.

Strikefleet Omega has you warp from star system to star system in search of the Hive Queen, an alien race that has destroyed Earth. As the Admiral of the Omega it is your task to take out every last one of the Hive Queen’s minions before the remaining human colonies are taken out.

After the prologue (which features all the types of ships you can use) the player will start out with just one Starfighter carrier. As your gameplay progresses you will earn more crystals to warp more carriers, along with other ships such as Interceptors, Gunships, and Mining Ops. The higher you go in the levels, the more alien fighters will appear in waves.

In order to bring your ships into battle, you simply click and drag the ships from either the carriers or the Command Center towards the incoming alien fighters. By doing this a path is created that will have each group of ships maneuvering back and forth in the specific route you created. The more ships you have, the quicker and easier it will be to take down the enemies.

The other ships in Strikefleet Omega you will earn later on in the game will have other tasks and duties. For example the Gunsmith will not send ships out to battle, but will simply fire at enemies via pointing on your phone/tablet as to where you want the artillery attack to land. Mining ships will be sent to nearby asteroids to collect warp crystals, which will come in handy when you need more ships during bigger waves. (They can also be used to purchase upgrades in-between levels.) Interceptors, meanwhile, can be used to take out enemy bombers, which take a lot of Starfighters to defeat.

From my experience with the game Strikefleet Omega works wonders with its touch-screen controls. With a simple swipe of the finger my ships hurled towards the alien fighters posthaste, and using the Gunships to take out closer enemies was vert easy to accomplish. However I did notice a few times when I would try to send my fleet to a specific location, only to have the screen drag away from the action happening in the level. Perhaps an update will be made to fix this sensitivity issue somewhere down the line. The graphics in the game, while a tad cartoonish, are very detailed, with the ships and combat onscreen moving with great fluidity and precision.

Strikefleet Omega contains over forty missions and a Survival mode (featuring enemy ships not found in the regular campaign), so players can expect many hours of fun and mind-challenging tactical battles that will keep their eyes and ears open throughout the game. With many ships to unlock and upgrades to install you will find many reasons to keep on fighting for what remains of the human race.

PROS:

  • Great missions, battle sequences
  • Touchscreen controls work wonderfully
  • Cool upgrades, ship systems

CONS:

  • Touchscreen aspects a little sensitive

FINAL THOUGHTS:

Strikefleet Omega may very well be the best strategy game available for phones and tablets right now. With many battles, ships, and missions at your disposal you can find many reasons to get hooked outright into this game. Give it a try, and you’ll see why this may well be the best space war to ever fit into your pocket.

FINAL GRADE: 9.5 (out of ten)

Build The World Of “Shrek” On Your Mobile Device

The world of Shrek has entertained millions of people around the world. Now the folks at Beeline Interactive want to bring that world to your tablets and smartphones.

Shrek’s Fairytale Kingdom will have players take control of their favorite characters as they set out to recreate their homeland from the first film. Help Fiona make her towery prison look better using her feathery comrade for quests to search for furniture and other decorations. Lead Shrek on various journeys to build his beloved swamp land, with some help from Donkey along the way. You can also earn coins to unlock other furniture, discover mini-games in Duloc, and even earn cash from any of the businesses you build in your area. Think of something like CityVille or Farmland, only with the Shrek trademark humor.

While the game will focus primarily on the first movie Beeline Interactive announced that more areas based on the other three films will be released via DLC packs in the near-future. Shrek’s Fairytale Kingdom is due for release this June.

“Wreck-It Ralph” Mobile Game Brings Truly Classic Vibe

Disney’s upcoming animated film Wreck-It Ralph is being pushed out there as a massive love letter to video game fanatics everywhere, so it comes as no surprise that they would plan to build a game based off it. No one counted on the fact, however, that it would be both massively addictive and fun. The […]

The Undead Take Flight In "Zombie Ace"

 

First you couldn’t escape from them on the ground. Then you couldn’t swim fast enough from them underwater. Now they’ve taken to air travel in Hothead Games’ latest title Zombie Ace.

Released for iPhone and iPad (with a Google Play version coming soon) Zombie Ace is a touch-based game that has you take control of a plane under the influence of zombies. As the pilot of your undead plane it is up to you to take out enemy aircrafts, collect zombie coins, and land at various spots such as San Francisco and Washington, DC to spread your virus across the country.

In order to fly in the game you simply touch the screen to soar high, and then lift your finger up to glide down. When you come across an enemy aircraft you touch it and launch as many zombies as you’d like at it to take it down. Be careful: you’ll lose a zombie if you don’t recollect him after taking down the plane.

Throughout Zombie Ace you will also earn upgrades that will help you through your travels such as Auto-Pilot (which will start you off at a city you’ve already infected), Well To Hell (launches unlimited zombie robots to take down enemies), and Magnet (attracts coins and zombies throughout your current area). These upgrades can be earned by gliding towards a toxic waste truck, or by collecting Brain Scratcher lottery tickets. You can also upgrade your plane’s biggest necessities (fuel, speed, flight height, zombie capacity & passenger style) with the zombie bucks and brains you’ve collected, as well as earn better pilots and aircrafts. However it will take time to upgrade to the highest capacity, as the prices do skyrocket after the first leveling up.

As an iPhone/iPad game Zombie Ace entertains as much as all the other big app games such as Angry Birds and Death Rally, and its cartoonish look is very easy on the eyes. Hothead Games is known for creating some funny titles like Swarm and the DeathSpank series, so it’s no surprise that their humor is still intact here in Zombie Ace. The goofy look of the zombies will put a smile on your face, and the overall gameplay aspect will have you in stitches.

PROS:

  • You will believe that a zombie really can fly!
  • Touch screen controls respond quickly
  • Great sense of humor

CONS:

  • Upgrades take some time to earn

FINAL THOUGHTS:

Zombie Ace succeeds in doing what it sought out to accomplish: helping the undead fly and the gamers smile as they cause anarchy throughout the American skies. You can expect a lot of hours clocked into this game as you try to earn all the upgrades and spread your zombified love across the good ole USA. Oh, and did I mention that this game is free?

FINAL GRADE: 9.0 (out of ten)

PAX East News: Max Payne Mobile

20120406-135833.jpgIt should be no surprise that Rockstar Games is focused on introducing (and re-introducing) the Max Payne franchise to gamers new and old. What is surprising – at least to me – is that part of the Payne universe is extending to mobile.

Rockstar announced earlier today that the original title Max Payne will be released on for both iOS and Android based devices on April 12th and 26th respectively. The Rockstar team promises, “the full classic Max Payne PC experience… optimized for both iOS and Android devices,” so players should expect some amped up graphics – especially on HD capable devices – “user-customizable controls” and Rockstars’ Social Club connectivity.

The iOS version of Max Payne Mobile works on the 3GS, 4, and 4S iPhones, the iPod Touch 4, and all versions of the iPad, including the new iPad. At the time of writing this article, a list of supported Android devices had not yet been released.