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Posts Tagged ‘Interview’

One-On-One: Brer Rabbit of Flobots

Hands in the air, Presidents and Prime Ministers! We’ve got one of the main vocalists from the Flobots guesting on another edition of One-On-One!

King Baby Duck sits down with Flobots’ Brer Rabbit, as they chat about his and Johnny 5’s comic book origins (including one hell of an X-Men analogy!), the evolution of the band, and the current political structure of the United States. Plus hear his thoughts on what he feels makes a standout show, his most favorite moment on the new album The Circle In The Square, and a special twist on Three Album Island featuring drummer Kenny Ortiz.

It’s no quagmire, it’s One-On-One: Brer Rabbit of Flobots!

Click here to check out Blueonic’s photos from last Friday’s Flobots show on the official B3 page!

Special thanks to Another Reybee Production, Inc. for making this interview happen!

One-On-One: Electric Eel Shock

The King sits down with the band that truly put the “Bastard” in “Boston Bastard Brigade”: Electric Eel Shock!

In another edition of One-On-One, KBD chats with the Japanese metal trio about the what-if scenario regarding their original line up, how they feel about their success overseas, and why we’ve yet to see any sign of their tour documentary Sex, Drugs, and Email. Plus find out the current goings-on with their upcoming best-of/covers album, and hear which album Kazuto chooses in Three Album Island that makes Aki cringe.

Gimme suicide rock ‘n’ roll!!! It’s One-On-One: Electric Eel Shock!

Check out our official Facebook Page for Blueonic’s photos of Electric Eel Shock’s October 10th performance at the Middle East Upstairs, along with those of Peelander-Z, Math the Band, and Sam Mulligan!

Boston Festival of Indie Games Pre-Show: A One-On-One Special

With the Boston Festival of Indie Games coming up next week, King Baby Duck sits down for a chat with one of the head PR people behind it.

In a special edition of One-On-One Boston FIG and Part12 Studios producer sits down to talk about the new (and free) event happening in Cambridge this month. Find out how Boston FIG originated, what his perception on the indie gaming scene is like, and his hopes on what gamers and developers attending the event will take out of it.

Everything you need to know about Boston FIG is in this show! Take a listen to prep it up! It’s Boston Festival of Indie Games Pre-Show: A One-On-One Special!

Zombeer Interview with Moonbite Games CEO Carlos Fernandez

Upcoming first-person-survival-horror-comedy-shooter, Zombeer, Zombies & Beers, is all about the living dead and drinking some beers, but I had a few more questions.  So after a few beers to chase away the zombie virus, I asked Carlos Fernandez, CEO of Moonbite Games, for a few extra details about the game.  So let’s have a seat, drink […]

One-On-One: Busdriver

When it comes to mastering the English language in song, no one can compete with the likes of Busdriver. From his trademark sped-up style first heard in Memoirs of the Elephant Man to his genre-smashing collaborations with Nocando and The Mae Shi the Los Angeles-based rapper has played to crowds of thousands across the globe. His latest album Beaus$Eros continues onward with his traditional flow and artistic elements that have made him a favorite for both fans and critics alike. Via email I had the chance to pick the spectacular master of the vernacular’s brain about his current album and recent work with his other two projects.

King Baby Duck: What made you want to go a more poppy route for Beaus$Eros instead of the art rap style fans know you for?

Busdriver: The album does have some pop numbers on there but it isn’t super poppy on the whole. Its mostly a milieu of strange. The direction was informed by my tastes at the moment and my need to unveil a series of particular styles. I never thought of what fans would be expecting.

KBD: The album is more of a personal trip than your previous recordings. Was it difficult conveying these inner feelings in song?

Busdriver: No, it was liberating. The language used through out the record had to be a tad more accessible to get most things across. This in itself was great for me at the time because the convoluted rhyming that I’m naturally inclines to do can make the mind grow weary if I’m not centered. And I haven’t been.

This approach to writing was therapeutic on various fronts. It helped me simplify my writing as well as be candid about how I was feeling about my break-up and my dealings with women.

KBD: This is your first solo record in awhile without a major label backing it. Is it tougher musically going back to the start, or do you find it refreshing in some way?

Busdriver: I wouldn’t say that I’ve returned to my starting point. The conditions have all changed too greatly for that to be possible… But musically this record was the most liberal. Label backing didn’t matter though because we made the thing without a label to begin with.

KBD: Where did the idea for the “Kiss Me Back To Life” video come about?

Busdriver: Visually, my director Chris Coats was going for a Hype Williams thing. The story itself was inspired by one of his feverish dreams.

KBD: One of the things I’ve always loved about your albums is that my vocabulary seems to grow larger by at least twenty words after I listen to them. Does this talent of the tongue come naturally, or did it come from something you learned (like at your alma mater American University of Paris)?

Busdriver: I like words. The writers that I look up to have deep word banks at their disposal. All I’m doing is trying to mirror them… BTW, I never finished school.

KBD: What was it about Nocando that made you want to team up with him to create Flash Bang Grenada?

Busdriver: Nocan has been the promising up and comer from my rap family Project Blowed for some time. So, I was always eager to work with him. After we pulled off two great songs (“Two Track Mind” and “Least Favorite Rapper”) on our respective albums in 2009, it was clear that our chemistry could be explored further. The group just made a lot of sense.

KBD: How did Physical Forms first come about, and can we expect a full-length album in the near-future?

Busdriver: My friend Jeff and I just started making songs on day in spirit of the band that he had helped start, The Mae Shi. From there things just spiraled out of control. It was a gamble that I dove into head first… Hopefully our record we see the day of light one day.

KBD: I gotta ask: was “Picking Band Names” based on true events with either Nocando or with The Mae Shi?

Busdriver: Neither. I wrote the song before those groups came about.

KBD: Does the perception of your music change when you find yourself performing in different countries?

Busdriver: Definitely. It feels like it has a place in most of the European countries that I get to play in. The mishmash of influences in my songs all feel like familiar touchstones in Berlin, Paris or London. In The US its harder to always crack to audience that completely gets most of whats happening. Yet the sense of the world that my songs depend on are all born from modern life in America. So, I mostly feel like I still have an audience to discover even after all these years… Which is exciting.

KBD: What would you like to accomplish for the next chapter of Busdriver?

Busdriver: Producing for myself and other. And making more records.

KBD: Here’s something I always end my music interviews with: if you were stuck on a deserted island, and you managed to “Gilligan’s Island” a record player, which three albums would you like to have on you to keep you sane until your imminent rescue?

Busdriver: Pete Rock & CL Smooth’s Mecca and the Soul Brother, Radiohead’s Kid A, and Yes’s Close to the Edge

Special thanks to Busdriver for giving us at B3 this opportunity to conduct this interview. “Beaus$Eros” is in stores now, and you can catch Busdriver on tour in America. For tour dates check out his official website

PAX East 2012 Special Podcast Report: "Spec Ops: The Line"

Blueonic sits down with the two minds that brought the visual and written aspects of 2K Games and Yager Development’s upcoming shooter Spec Ops: The Line.

Recorded at the 2K Games booth at PAX East Blueonic chats with The Line‘s Lead Writer Walt Williams and Lead Designer Cory Davis, who dive deep into why they chose Dubai as the setting for the latest Spec Ops game, and how they wanted it to stand out from the run-of-the-mill “popcorn-styled” war-based video games. Plus find out how players will see this game from a soldier’s eyes, and if some might react in an upset manner at some of the events that will happen in The Line.

It’s another PAX East 2012 Special Podcast Report: Spec Ops: The Line!

One-On-One: Jonathan Coulton

The King of Musical Geekdom takes a visit to the Land of ESH…

On an all-new One-On-One King Baby Duck and Pandalicious interview the great Jonathan Coulton, who shares his thoughts on gaming, music, and the themes and ideas of his latest album Artificial Heart. Also find out why he loves PAX so much, why he thinks something called “mobile gaming” will be the next big thing, the story behind “Je Suis Rick Springfield,” and a trip to Three Album Island.

The interview was a triumph, and we’re making a note of it right here! It’s One-On-One: Jonathan Coulton!

Special thanks to Dana Cooper over at Girlie Action Media for setting up the interview

PAX East Interview: Witcher 2

20120406-113702.jpgDay one of my PAX East experience started with Agnieszka Szóstak, the Marketing Specialist for CD Projekt RED…the fine folks behind The Witcher 2 and The Witcher 2: Assassins of Kings Enhanced Edition

“We listened to the feedback we got from our community [going into] Witcher 2” said Szóstak, “they told us that the last act of the game was a little short, and the ending wasn’t as satisfying as it could be, so Witcher 2: Assassins of Kings we fixed this.” CD Projekt RED promises an added 4 hours of gameplay over the first outing, as well as over 100 different gameplay elements they tweaked – or just flat out fixed – from The Witcher 2 in Assassins of Kings. Ms. Szóstak added, “We’ve added new characters, new levels and weapons we really hope players will enjoy…like a Brigita.”

Ms. Szóstak explained that Brigita is a character players will meet and have to escort through a forest level. “I don’t want to give [too much] away, but Brigita has a really deep storyline and is a very interesting character.” As we talked, Ms. Szóstak made it clear that you don’t have to have played the previous games to jump into The Witcher 2: Assassins of Kings. The game has a short story intro that will bring any new players to the platform up to speed with Geralt (the lead character in the game) and how they arrived at the spot where The Witcher 2’s begins.

Assassins of Kings was designed for the PC but CD Projekt RED had their eye on the XBox 360 community at the same time. “We didn’t want to just take what we were building for the PC and port it to the Xbox. We wanted to make an experience just as rich and [thought out] for the XBox players as our PC players.” Ms. Szóstak told me that PC players can use their XBox 360 controllers to play the game on their gaming rigs with the same ease of use as the console players, and that the console version has been optimized to work well with the button limitation on the controller. “You can control the camera manually on the Xbox 360 version of the game if you want using the analog stick, or have it move dynamically with the player which allows for single handed movement control in the game” added Ms. Szóstak.

Assassins of Kings continues to offer varied endings to its story based on decisions players make throughout the game (like the Mass Effect series), “so multiple play throughs are needed to get the full experience.” “But we aren’t forgetting our PC fans. Those that bought and played the previous Witcher 2 will get all of the Assassins of Kings content for free.” Ms. Szóstak noted it was an element that sets CD Projekt RED apart from other dev houses and she’s right; few houses offer a completely updated full version of their game to previous owners at no cost, but the team at CD Projekt RED appreciate the people that buy and play their games, and this is their “thank you” to those people who support what they create.

And even though I haven’t touched a Witcher game since the first title, that right there, sold me on pre-ordering the game right now. (But for the XBox 360)

The Witcher 2: Assassins of Kings drops on April 17th simultaneously on the PC and Xbox 360 in the US.

One-On-One: The World Is Square

Before their upcoming gig at PAX East King Baby Duck and ESH’s Pandalicious had a chance to sit down with local Square-Enix cover band The World Is Square.

Recorded around a roaring fire at the Walnut Street Cafe in Lynn, MA, The World Is Square get their musical and gaming geek on with the Land of ESH as they discuss their origins, what made them want to interpret the soundtracks to Square-Enix’s most popular and critically-acclaimed titles in a whole new way, and the trials and tribulations that comes with adapting a piece of music with limited amount of instruments. As always, no episode of One-On-One would be complete without a trip to Three Album Island.

Kupo kupo! It’s One-On-One: The World Is Square!

Check out The World Is Square on their official Bandcamp page!

One-On-One: Molice

One month before the release of their upcoming album Neugravity, Japanese band Molice sat down with King Baby Duck for another episode of One-On-One.

In this interview vocalist Rink and guitarist Yuzuru share their origin story, how films like Blade Runner and 2001: A Space Odyssey influence their sound, and how they felt about their music reaching out to other part of the world. Plus the band talks about their experiences touring outside of Japan, how Superman helped Rinko at anime convention in Atlanta, and what listeners can expect from Neugravity.

It’s all here in another edition of One-On-One: Molice!

Special thanks to Tom Melesky for setting up the interview, along with helping with some of the translations.