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Posts Tagged ‘Capcom’

ESH Podcast Episode # 315:The Way You Say The Animus Makes It Sound Like a Cute Little Plushy

ESH Podcast Episode 310: Confessions of A Resident Evil Apologist.

These are my nerdfessions The sistahs ran the full gambit this week–talking about ALL the things ESH. Ninja starts off talking about her run in with the Nyko Zoom. A device capable of making a kinect workable in smaller surroundings…or…is supposed to do that. Panda interjects with her fun little day cation story about her […]

ESH Podcast Episode # 309: In Case Of Flaming Panda–Click Here.

You’ve been warned. Just in case you have encountered a flaming panda–click here Now that that is over and done with, the sistahs have now entered what they call “Broke Bitch October” That is right, pre holiday is slowly setting in and everyones wallets are in danger of being void of $$$. Ninja talks about […]

The Heat Of Battle Is Hot In "Asura’s Wrath"

How do you categorize Asura’s Wrath? Is it a video game with anime-based qualities, or is it the other way around? While going hands-on the full version of CyberConnect2’s creation I found myself watching what was happening on the screen rather than playing it. If this was your average run-of-the-mill game that would be a problem. Fortunately Asura’s Wrath is anything but average.

Setting itself up like it was an eighteen-episode anime series Asura’s Wrath follows the title character as he seeks vengeance against his former allies: the Seven Deities. Framed for murder, his wife killed, and his daughter Mithra held prisoner to harness mantra, the once-dependable warrior now has the taste for blood, violence, and retribution. Battling on Earth (known here as Gaea), space, and even the Moon Asura will not rest until Mithra is rescued, and all who have betrayed him are now dead.

Asura’s Wrath is set up mostly with long cut-scenes bookending actual gameplay, with the occasional quicktime moment here and there. Most of the time you will be spent watching the action that is happening on the screen, with a chapter playtime lasting between three to eleven minutes. Those that are looking more for an anime-like game with more time spent on actually playing than watching may do themselves better with CyberConnect2’s Naruto: Ultimate Ninja series. However those wanting to watch something action-packed with a little interactivity thrown in here and there will be more than pleased with Asura’s Wrath.

When gameplay happens there is a lot of button-mashing that needs to be done in order to fend off Gaea’s threats (known as Gohma). Ranging in size from small apes to large mammoths the Gohma each have their own techniques to take out Asura and erase his goal of full violent vengeance. Many of these Gohma can be taken out with a few quick punches and one powerup from the unlimited gauge, though the big ones will take timing, effort, and a good quicktime event to take them out. Going head-to-head with the Deities has a similar setup, though the climax of these battles will always resort to a quicktime event ending.

There are a lot of people on the fence regarding quicktime events in gaming. Some love it, others despise it. Personally I think it depends on how it’s used in a game for it to be determined good or bad, so it varies from game to game. Here in Asura’s Wrath these quicktime events always lead towards something exciting, so here these events contain some very highly entertaining moments.

Graphically Asura’s Wrath is CyberConnect2’s most highly detailed and beautifully rendered title. While its Naruto series has captured the anime look perfectly Asura’s Wrath shows the full power of the Unreal Engine by making an amazingly beautiful game, with attention to every nook and cranny of these characters, worlds, and even powers becoming ever-so noticeable. Its soundtrack serves to tense up the mood, becoming more and more epic as you progress through the game.

The English dubbing in the game is good for the most part. Liam O’Brien takes the spotlight for his portrayal of the protagonist, roaring and belting out his lines during the most intense of moments. Steve Blum’s Sergei is wonderfully creepy, while Imari Williams’s Augus can be quite smile-inducing (especially in the hot springs chapter). The one complaint I do have is Robin Atkin Downes’s take on Yasha. Unlike his Harvey Dent in Batman: Year One his approach to Yasha for the most part is very wooden, only showing true emotion near the end of the game. Maybe that was the point (as that’s how his character evolves in the game), but many a time it took me out of the whole experience.

Asura’s Wrath‘s main storyline will take you about four hours to complete, although to get the main game’s true ending you need to get five chapters with an S-ranking in it. There are many chapters to download after the fact, including the final fourth part. For a game that originally cost $60 it’s kind of a cheap ploy by Capcom to make players pay to play the rest of the game. (Tip: wait for this game to go down in price before purchasing it.)

PROS:

  • What an interactive anime should be like
  • Loads of action, beautiful scenery
  • Heart-pounding soundtrack

CONS:

  • Will be watching more than playing
  • Main game is only four hours long
  • Have to buy DLC to finish the actual story

FINAL THOUGHTS:

I cannot really call Asura’s Wrath a video game, when in reality it’s a big interactive anime. That said it’s a hugely entertaining interactive anime that will make action-based fans excited to watch. Asura’s Wrath is the type of experience where you invite a bunch of friends over, make a big bowl of popcorn, and take turns controlling each chapter of it. Just heed my caution and wait for the price to drop a bit before investing, or wait to see if a Complete Edition will be made available in the near-future with all the DLC chapters in place.

FINAL GRADE: 7.6 (out of ten)

RE6- Now With An Enhanced Leaderboard System…I Guess

Some Resident Evil 6 News fell on my lap today-so of course I figured I’d share it with you all. Go check out my piece over at EGMNOW.com! http://www.egmnow.com/electricsistahood/capcom-confirms-release-date-for-re-net-enhancement/

‘Project X Zone’ is a Crossover with a Massive Character List!

There have been quite a few video game crossovers in the past 2 years, but they can’t compare to Project X Zone, an action strategy game jointly brought to you by Capcom, Namco, and Sega…   Read more of this article on EGMNow’s Electric Sista Hood page

Is Resident Evil 6 doomed to repeat Resident Evil 5?

Survival horror might have something to fear… The Microsoft Media Briefing has left questions lingering in the air; the most poignant being “Whaaaat?” One of the things we saw at this pre E3 event was some gameplay of Capcom’s eagerly anticipated Resident Evil 6. Many are aware Capcom’s Resident Evil 5 had very mixed reviews […]

New DMC Trailer Proves it Has its Balls in the Right Place

If you have been pouty about Dante being turned into a more Gothy, thin and pale punk, I think this trailer may show you that the new Devil May Cry development team has not forgotten about what makes Dante the dark hero we love.

The Lost Planet 3 Trailer: A Dissection

When I laid eyes on the trailer for the new Lost Planet game, I began imagining what I could expect when the final product debuts. So let’s examine this trailer further: 1. Our Hero Who is this guy? for one thing, he isn’t Wayne, the hero of Lost Planet: Extreme Condition. His name is Jim, […]

"DoA: Dimensions" vs. "SSFIV": The 3D Showdown

I’ve always fancied myself a fighting game kind of girl, something about all that button mashing and raging adrenaline just really does it for me, so when I made my switch to 3DS this spring, both the newest Dead or Alive and Street Fighter were pretty high on my priority list. While Street Fighter IV was ready for me on release day like a puppy on Christmas morning, Dead or Alive kept me waiting like the girl whose way too hot to be seen with you but still wants to go to the movies with you.

I launched on into Street Fighter on release day, taking on all sorts of foes with my all-time favorite: Crimson Viper. I was a little sad when I headed on down the single-player trail however, I wasn’t offer very much more than a single cut scene and occasional win statements to provide any sense of purpose to all the fighting, but  I was still kicking butt and therefore happy. The occasional mini-game of beating up cars and busting barrels kept things light and were a welcome break to the routine, but the whole thing got a little stale after not more than a few hours.  The multiplayer gave a bit more interest when I could go up against my friends, but the limited number of others with a  3DS really cut into that experience. Overall, when it came time for Dead or Alive, I was more than happy for something new to try.

So far Dead or Alive: Dimensions has not given me any reason to complain. The single player mode offers you in-depth story lines and character backgrounds through cut scenes and training sequences, making sure you’re getting better as the game gets harder. I did at times wish I was in control of which characters I was playing as, but going through each characters story line has been rather interesting, so I’m okay with it. I still am only halfway through all the chapters, and genuinely want to keep going, to keep learning more and to keep unlocking all the fun outfits and characters to take on my friends with in the multiplayer section.

Keeping on with the comparisons, another main factor in the worth of the games were their ability to fully take advantage of the 3D capabilities of the new system, because really, that’s the whole point of the crossing over. With Street Fighter IV I was presented with the fun over-the-shoulder view for the fighters, adding an interesting layer to the games visuals, but in the most part, I still felt like I was just looking at a flat screen. Dead or Alive, however, added depth into their layers, not so much in the popping out coming to get you way that most envision with 3D, but with making it look like the layouts really kept on going back into the screen. Last but not least, let’s not forget all those characters and their jiggling, which have only gotten worse, or better if that’s how you want to look at it, with the added depth and definition to all the girls’ curves.

All things considered, at the end of the day, I put in my Dead or Alive and take out a bit more in my single player mode, but when I’m out and about, Super Street Fighter IV: 3D Edition seems to be more popular among the masses to battle with. Both games do have their merits, but for me, Dead or Alive: Dimensions was worth the wait and now has my full devotion.

FINAL GRADES:

Dead or Alive: Dimensions: 8.0 (out of ten)
Super Street Fighter IV: 3D Edition: 4.6 (out of ten)

Written by Saignement